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<blockquote data-quote="Brainwatch" data-source="post: 5831903" data-attributes="member: 6683885"><p>How about the assassin gets something like this:</p><p></p><p><u>Death Strike:</u> One per encounter if the assassin attacks from advantage and deals damage equal to over half the target's current hit points the assassin may activate this ability and instatly kill the target. If the assassin chooses not to activate this ability against a target the assassin may not use this ability against that target during the remainder of the encounter.</p><p></p><p>So for example, Rob the assassin attacks Bob the bad guy. Bob currently has 20 hp. Rob attacks with advantage and deals 11 hp in damage, he may now activate Death Strike and instantly kill Bob. If he chooses not to activate Death Strike, he cannot use Death Strike against Bob for the rest of the encounter.</p><p></p><p></p><p>A low level assassin may not be killing the king in one blow, but a higher level assassin, with powers and abilities designed to give spike damage may just be doing that. Higher level assassins may also be able to trigger Death Strike more than once per encounter.</p><p></p><p></p><p>Some other possible powers could be:</p><p></p><p><u>Sniper Strike:</u> If the assassin does not engage in melee or take damage for 2 rounds on his next attack he may treat his damage as x4 for the purposes of triggering Death Strike. The assassin must maintain line of sight with his intended target during the tho rounds preceding the attack.</p><p></p><p>So, after spending 2 rounds watching Bob, Rob attacks and does 11 points of damage, but he using Sniper Strike, he treats it as if he'd done 44 points of damage to see if he triggered Death Strike.</p><p></p><p></p><p></p><p><u>First Strike:</u> If the assassin attacks during a surprise round, he may treat his target as having half its normal hit points for the purposes of triggering Death Strike for this attack.</p><p></p><p>So on the first round of combat Rob with surprise against Bob. Bob has 100 hp, and Rob would normally have to do 51 points of damage to trigger Death Strike. But by using the First Strike power, he can treat Bob has only having 50 hp, thereby setting the threshold for triggering Death Strike at 26 points of damage for that attack.</p></blockquote><p></p>
[QUOTE="Brainwatch, post: 5831903, member: 6683885"] How about the assassin gets something like this: [U]Death Strike:[/U] One per encounter if the assassin attacks from advantage and deals damage equal to over half the target's current hit points the assassin may activate this ability and instatly kill the target. If the assassin chooses not to activate this ability against a target the assassin may not use this ability against that target during the remainder of the encounter. So for example, Rob the assassin attacks Bob the bad guy. Bob currently has 20 hp. Rob attacks with advantage and deals 11 hp in damage, he may now activate Death Strike and instantly kill Bob. If he chooses not to activate Death Strike, he cannot use Death Strike against Bob for the rest of the encounter. A low level assassin may not be killing the king in one blow, but a higher level assassin, with powers and abilities designed to give spike damage may just be doing that. Higher level assassins may also be able to trigger Death Strike more than once per encounter. Some other possible powers could be: [U]Sniper Strike:[/U] If the assassin does not engage in melee or take damage for 2 rounds on his next attack he may treat his damage as x4 for the purposes of triggering Death Strike. The assassin must maintain line of sight with his intended target during the tho rounds preceding the attack. So, after spending 2 rounds watching Bob, Rob attacks and does 11 points of damage, but he using Sniper Strike, he treats it as if he'd done 44 points of damage to see if he triggered Death Strike. [U]First Strike:[/U] If the assassin attacks during a surprise round, he may treat his target as having half its normal hit points for the purposes of triggering Death Strike for this attack. So on the first round of combat Rob with surprise against Bob. Bob has 100 hp, and Rob would normally have to do 51 points of damage to trigger Death Strike. But by using the First Strike power, he can treat Bob has only having 50 hp, thereby setting the threshold for triggering Death Strike at 26 points of damage for that attack. [/QUOTE]
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