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General Tabletop Discussion
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Balancing the ability scores and their contribution to different classes
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<blockquote data-quote="ReshiIRE" data-source="post: 8382702" data-attributes="member: 7031231"><p>Not really? Unless you change point buy to make it so that you have much less points to distribute, getting a high casting or Strength / Dex score and then getting a high Con score is still going to be fairly optimal. If Con becomes even more important, then build diversity will decrease because getting a high Con to survive will be even more important. You won't want to skip out of it. Without Con, a lot of classes get more flexibility. Dex is still going to be a priority for some classes, but it's likely you can get away with a +2 on that and spend your access points on getting better mental scores and having some extra skills.</p><p></p><p>Heck, now I'm confused why you mean by SAD because right now a lot of classes depending on the game ran are <em>optimally</em> going to invest in Con, getting it to at-least a +2 or +3. But I would still call those SAD since they're only doing that for HP.</p><p></p><p>You are also going to make starting a level 1 <em>even more lethal</em> without further large adjustments. A 1d4 for Wizards might be appropriate, but Sorcerers are going to have a little bit <em>too</em> much fun being damn squishy.</p></blockquote><p></p>
[QUOTE="ReshiIRE, post: 8382702, member: 7031231"] Not really? Unless you change point buy to make it so that you have much less points to distribute, getting a high casting or Strength / Dex score and then getting a high Con score is still going to be fairly optimal. If Con becomes even more important, then build diversity will decrease because getting a high Con to survive will be even more important. You won't want to skip out of it. Without Con, a lot of classes get more flexibility. Dex is still going to be a priority for some classes, but it's likely you can get away with a +2 on that and spend your access points on getting better mental scores and having some extra skills. Heck, now I'm confused why you mean by SAD because right now a lot of classes depending on the game ran are [I]optimally[/I] going to invest in Con, getting it to at-least a +2 or +3. But I would still call those SAD since they're only doing that for HP. You are also going to make starting a level 1 [I]even more lethal[/I] without further large adjustments. A 1d4 for Wizards might be appropriate, but Sorcerers are going to have a little bit [I]too[/I] much fun being damn squishy. [/QUOTE]
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