Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing the ability scores and their contribution to different classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jmarso" data-source="post: 8382897" data-attributes="member: 7032066"><p>Since joining a 2E campaign recently, I've come to realize that a lot of angst in 5E over ability scores is centered around the fact that they give fantastic bonuses, especially within the framework of the 5E rules. (Bounded Accuracy, or whatever it's called.)</p><p></p><p>The game has gotten away from the 'Bell Curve' distribution of ability scores between 3-18. If you look at early versions of the game, there weren't many bonuses to be had even with very high ability scores, and penalties didn't start until scores were around a 6 or lower. A plain strength of 18 only yields +1 hit, +2 dam. HP bonuses for high CON didn't start until you hit 15 or higher. Same for DEX. It was impossible to raise a score above 18 unless by magical means, and strength scores of 20 and higher were commonly associated only with deities / demigods. </p><p></p><p>As a consequence, you took those bonuses when you got them, but they weren't character-defining. I'm currently playing a Cleric whose highest ability score in any category is 13 WIS. He's working out fine. I guess my point is that people should try (I know it's hard) to stop worrying about creating superhero characters with high ability scores, and concentrate more on playing (end enjoying) the characters they roll. This is why I'm also in favor of rolling scores rather than point buys and standard spreads- the latter result in 'cookie cutter' templates with certain scores always being applied to certain abilities depending on class. Rolling introduces some luck and randomness to the process, and we all know there are multiple ways to do it so that the player can play the class of character they want. </p><p></p><p>TLDR version: Quit worrying about ability scores mechanics, roll your character, play him/her/it without turning it into a game of math and statistics.</p></blockquote><p></p>
[QUOTE="Jmarso, post: 8382897, member: 7032066"] Since joining a 2E campaign recently, I've come to realize that a lot of angst in 5E over ability scores is centered around the fact that they give fantastic bonuses, especially within the framework of the 5E rules. (Bounded Accuracy, or whatever it's called.) The game has gotten away from the 'Bell Curve' distribution of ability scores between 3-18. If you look at early versions of the game, there weren't many bonuses to be had even with very high ability scores, and penalties didn't start until scores were around a 6 or lower. A plain strength of 18 only yields +1 hit, +2 dam. HP bonuses for high CON didn't start until you hit 15 or higher. Same for DEX. It was impossible to raise a score above 18 unless by magical means, and strength scores of 20 and higher were commonly associated only with deities / demigods. As a consequence, you took those bonuses when you got them, but they weren't character-defining. I'm currently playing a Cleric whose highest ability score in any category is 13 WIS. He's working out fine. I guess my point is that people should try (I know it's hard) to stop worrying about creating superhero characters with high ability scores, and concentrate more on playing (end enjoying) the characters they roll. This is why I'm also in favor of rolling scores rather than point buys and standard spreads- the latter result in 'cookie cutter' templates with certain scores always being applied to certain abilities depending on class. Rolling introduces some luck and randomness to the process, and we all know there are multiple ways to do it so that the player can play the class of character they want. TLDR version: Quit worrying about ability scores mechanics, roll your character, play him/her/it without turning it into a game of math and statistics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Balancing the ability scores and their contribution to different classes
Top