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General Tabletop Discussion
*Dungeons & Dragons
Balancing the ability scores and their contribution to different classes
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<blockquote data-quote="TheAlkaizer" data-source="post: 8383011" data-attributes="member: 7024893"><p>Not too fond of that in the contexte of D&D. But if we're moving in a different direction (as I'm proposing in my first post) I would definitely have that also apply to racial traits too. It really sucks to have a racial trait that gives no advantage at all and feels like a waste. It can't always be useful; for example, your savage attack that also applies to spell damage would probably not be super useful to a cleric focused on healing and protection, but at least, it's not very useful because of a player's choice, and can still have minimal usefulness in the few cases where the cleric will deal damage.</p><p></p><p></p><p>That can help mitigate the issue. But I don't think it's enough. Intelligence is linked to quite a few skills in 5E, but it's really not that big a deal to have a bad skill score. So it's an incentive, but not a huge one.</p><p></p><p></p><p>Can you define what you mean by MAD and SAD? I don't know what that means.</p><p></p><p></p><p>I've discovered a few games that don't have a constitution stat and outright tell you "this is how much HP you have". It often depends on your race/ancestry and class. I really don't mind it. But I think it's important to have a way to increase that if you want to make a sturdy character, whether that's through feats or other means.</p><p></p><p>I like intelligence as a stat. But I think it connotes too much with the common use of the word intelligent, as being smart or dumb. I've always treated the stat more as knowledgeable and having a sharp mind for problem solving. I would keep it but change the word<em> intelligence.</em> But for me, the difference between intelligence and wisdom as concepts is very clear.</p></blockquote><p></p>
[QUOTE="TheAlkaizer, post: 8383011, member: 7024893"] Not too fond of that in the contexte of D&D. But if we're moving in a different direction (as I'm proposing in my first post) I would definitely have that also apply to racial traits too. It really sucks to have a racial trait that gives no advantage at all and feels like a waste. It can't always be useful; for example, your savage attack that also applies to spell damage would probably not be super useful to a cleric focused on healing and protection, but at least, it's not very useful because of a player's choice, and can still have minimal usefulness in the few cases where the cleric will deal damage. That can help mitigate the issue. But I don't think it's enough. Intelligence is linked to quite a few skills in 5E, but it's really not that big a deal to have a bad skill score. So it's an incentive, but not a huge one. Can you define what you mean by MAD and SAD? I don't know what that means. I've discovered a few games that don't have a constitution stat and outright tell you "this is how much HP you have". It often depends on your race/ancestry and class. I really don't mind it. But I think it's important to have a way to increase that if you want to make a sturdy character, whether that's through feats or other means. I like intelligence as a stat. But I think it connotes too much with the common use of the word intelligent, as being smart or dumb. I've always treated the stat more as knowledgeable and having a sharp mind for problem solving. I would keep it but change the word[I] intelligence.[/I] But for me, the difference between intelligence and wisdom as concepts is very clear. [/QUOTE]
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