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General Tabletop Discussion
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Balancing the ability scores and their contribution to different classes
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<blockquote data-quote="billd91" data-source="post: 8383577" data-attributes="member: 3400"><p>Personally, I don't think Int works well for initiative. PF2's take is a bit better - it's usually a skill and it depends on what you're doing. For most default times, it's Perception because that measures how well you can perceive a threat.</p><p></p><p>Alternatively, and I've posted about this on the boards before, if I were redoing the stats for D&D, I'd pair them up like 4e but throw out the idea of players picking one or the other to use for their primary saves/defenses. 4e bunged that up by having some class variations that could use the 3 efficiently while others tried to juggle 4 (with Str and Con usually being the ones in competition). What I'd do is define one as the offensive stat and the other as defensive - the offensive stat is the only one contributing to offensive abilities, the defensive one is the only one contributing to defense making all 6 have some value. My pairings would be Str (offense)/Con (defense), Cha (offense)/Wis (defense), and Int (offense)/Dex (defense). Then I'd define initiative as defensive (since perceiving and reacting is fundamentally about defending yourself) and have it based on Dex. </p><p>The only part that I have any conceptual issues with is the Int/Dex pairing - but it kind of works if you redefine Int as something more like Acuity - the keenness of mind and body. It works even better as a pair if we redefine Dex as Agility or somesuch and remove the idea of skilled hands implied by the term dexterity.</p></blockquote><p></p>
[QUOTE="billd91, post: 8383577, member: 3400"] Personally, I don't think Int works well for initiative. PF2's take is a bit better - it's usually a skill and it depends on what you're doing. For most default times, it's Perception because that measures how well you can perceive a threat. Alternatively, and I've posted about this on the boards before, if I were redoing the stats for D&D, I'd pair them up like 4e but throw out the idea of players picking one or the other to use for their primary saves/defenses. 4e bunged that up by having some class variations that could use the 3 efficiently while others tried to juggle 4 (with Str and Con usually being the ones in competition). What I'd do is define one as the offensive stat and the other as defensive - the offensive stat is the only one contributing to offensive abilities, the defensive one is the only one contributing to defense making all 6 have some value. My pairings would be Str (offense)/Con (defense), Cha (offense)/Wis (defense), and Int (offense)/Dex (defense). Then I'd define initiative as defensive (since perceiving and reacting is fundamentally about defending yourself) and have it based on Dex. The only part that I have any conceptual issues with is the Int/Dex pairing - but it kind of works if you redefine Int as something more like Acuity - the keenness of mind and body. It works even better as a pair if we redefine Dex as Agility or somesuch and remove the idea of skilled hands implied by the term dexterity. [/QUOTE]
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