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General Tabletop Discussion
*Dungeons & Dragons
Balancing the ability scores and their contribution to different classes
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<blockquote data-quote="FrogReaver" data-source="post: 8384491" data-attributes="member: 6795602"><p>1)</p><p>Barbarians need str, dex and con. You can make a fine barbarian focused on any of those 3 stats.</p><p>Bards need Cha, dex and con. You can make a fine bard focused on either Cha or Dex.</p><p>Clerics need str or dex, wis, con. You can make a fine cleric focused on str, dex, wis, or even con.</p><p>Fighters need str or dex, con. You can make a fine fighter focused on either str or dex.</p><p></p><p>The point I'm illustrating is not that classes have singular focus on ability scores. It's that once you've chosen a path for a particular character of a particular class, that's where the singular focus on ability scores comes in.</p><p></p><p>2)</p><p>Dexterity mostly sucks for Greatsword wielding fighter. Dexterity only appears good when you are comparing what it does in a vaccum to what the other stats do in a vaccum.</p><p></p><p>3)</p><p>Character building in a class based game is about building a character toward your classes strengths. It doesn't have to be perfectly optimized but it does need to be directionally there. If you do that you will have a fun character. I mean consider a fighter that has a low str, dex and con. Should that character be as effective as a fighter with good str, dex and con. I think not. And since some degree of effectiveness is almost always needed for fun then I don't think that last bullet point can ever be fulfilled.</p><p></p><p>Ultimately I'd suggest to consider reevaluating whether your criticisms are true and whether your goals are appropriate for a class based game is a good starting point.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8384491, member: 6795602"] 1) Barbarians need str, dex and con. You can make a fine barbarian focused on any of those 3 stats. Bards need Cha, dex and con. You can make a fine bard focused on either Cha or Dex. Clerics need str or dex, wis, con. You can make a fine cleric focused on str, dex, wis, or even con. Fighters need str or dex, con. You can make a fine fighter focused on either str or dex. The point I'm illustrating is not that classes have singular focus on ability scores. It's that once you've chosen a path for a particular character of a particular class, that's where the singular focus on ability scores comes in. 2) Dexterity mostly sucks for Greatsword wielding fighter. Dexterity only appears good when you are comparing what it does in a vaccum to what the other stats do in a vaccum. 3) Character building in a class based game is about building a character toward your classes strengths. It doesn't have to be perfectly optimized but it does need to be directionally there. If you do that you will have a fun character. I mean consider a fighter that has a low str, dex and con. Should that character be as effective as a fighter with good str, dex and con. I think not. And since some degree of effectiveness is almost always needed for fun then I don't think that last bullet point can ever be fulfilled. Ultimately I'd suggest to consider reevaluating whether your criticisms are true and whether your goals are appropriate for a class based game is a good starting point. [/QUOTE]
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