Balancing wizard from UA with sorcerer and (Battle Sor.)?

Hi

Ok, in my campaign, all spell casters that prepare spells are using the daily spell list variant found on p. 153 of UA. This means that if a wizard fx has 4 spell slots for a given spell level, he chooses 4 different spells and can then cast these spontaneously as a sorcerer for that day.

Now, clearly this gives sorcerers the shaft and a solution suggested in UA compensates the sor. by giving him 1 more daily spell per spell lvl except the highest he can cast.

IMO, this is not good enough. Already, my players are telling me that they won't play a sorcerer, even is spell prep was by the core books. The more spells per day simply don't add up to the limited selection and lack of feats (in their opinion).

So what to do? I'm very interested in people's ideas. Things that make players want to stay sorcerer and not take a prestige class are also very welcome.

Some of my own ideas, to maybe be combined to make an interesting result: Bonus spells also add to spells known
Can swap spells known each lvl
Can swap bonus spells for each spell lvl each lvl
d6 HD and/or 4 skill points
No ASF if proficient in armor type
bonus feats
choose spells from cleric lists as arcane spells. Cleric spells count as one lvl higher. Could be a class ability to make plyers stay in sor class.
Wait for Blue Rose and use the feat magic system for the sorcerer ;)

Other?

:)
 

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You could try doing something like trading spell levels for spell points. Each level spell translates to one point per spell level (0-level spells translate to 0.5 point).
Here's an example:

A 7th level Sorcerer would have 20.5 spell points to cast any spell he knows. (Breakdown: 7 0-level = 3.5 points; 5 1st level = 5 points; 3 2nd level = 6 points; and 2 3rd level = 6 points; 3.5 + 5 + 6 + 6 = 20.5 points) Meaning he could cast (6) 3rd level spells, (1) 2nd level spell, and (1) cantrip, or (20) 1st level spells and (1) cantrip.

At 8th level he will gain 4.5 points, and will now have access to 4th level spells he knows.

It would be up to you at this point to allow or disallow the CHA modifier as bonus spell points.
 
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From UA, you can apply the idea of Domain Wizard to the Sorcerer, which means about 10 bonus spells known (of the chosen theme) and IIRC +1 CL on them. That's a nice boost IMO.
 

Li Shenron said:
From UA, you can apply the idea of Domain Wizard to the Sorcerer, which means about 10 bonus spells known (of the chosen theme) and IIRC +1 CL on them. That's a nice boost IMO.

Good idea.
Or maybe the sorcerer could use the replenishing rules? Would be a very different feel than a wizard, not sure how it would work game-wise.

Anyone has any experience with this?


:)
 

Sorcica said:
Or maybe the sorcerer could use the replenishing rules? Would be a very different feel than a wizard, not sure how it would work game-wise.

Anyone has any experience with this?

If you mean the "Recharge magic" rules, I was going to try it tied to a campaign adventure, in a sort of gradual way (characters getting closer to a location where magic runs wild), but haven't had the occasion yet.

It would definitely cause a MAJOR change in the whole game. In fact, I don't think the game would be fair for non-spellcasters unless something else is changed, because the recharge times are generally short enough to basically replenish one's slots between battles, probably giving a sorcerer near-infinite slots (preparation casters are still bound to which spells they have prepared for the day). OTOH it scrambles each battles a little because you can't cast certain levels of spells one after the other.
 

Li Shenron said:
If you mean the "Recharge magic" rules, I was going to try it tied to a campaign adventure, in a sort of gradual way (characters getting closer to a location where magic runs wild), but haven't had the occasion yet.

That's what I meant, yes.


:)
 

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