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Balor vs Pit Fiend
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7007258" data-attributes="member: 6787650"><p>@<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=5834" target="_blank">Celtavian</a></u></strong></em>, that version is more complicated (especially with spellcasting) than my simulator can currently handle. If I ignore the spells, the Fiery Charge, and the fiery aura, and just bump up the HP to 393 instead of 262, the outcome is unchanged: the five 9th level Champion PCs with magical weapons beat it.</p><p></p><p>However, if I just assume the Balor has cast Darkness beforehand and uses its Truesight, then everything flips. Together with the 393 HP, making the area dark (and ignoring the chance of losing concentration on Darkness, or having Darkness dispelled/etc., although these Champions can't cast Dispel Magic anyway of course), that makes the Balor win most of the time, barely.</p><p></p><p><strong>Zentradi the Balor wins 88 out of 100 matches against Katie the Champion and Lux the Champion and John the Archer and Katie the Archer and Maid Marian the Archer, with 69.73 HP remaining (17% of total)</strong></p><p><strong></strong></p><p></p><p>Obviously in actual play you'd play the Balor with much more sophistication and would take advantage of his high movement speed, his spells like Fire Storm, Dominate Monster, Power Word Stun, his Fiery Charge, etc. and you'd clean the 9th level party's clocks completely. It's hard for me to be more precise than that because, again, my simulator isn't sophisticated enough to handle spells right now. But the code that I do have is here: <a href="https://repl.it/EnFq/18" target="_blank">https://repl.it/EnFq/18</a> including the parts of the Balor stats (Truesight, darkness, 393 HP) that I mentioned above.</p><p></p><p>[code]let balorCeltavian() = Combatant(nameOf ["Kolor"; "Koloss"; "Zentradi"; "Abnaxis"; "Gargamontor"] "Balor", (26, 15, 22, 20, 16, 22, 393), Prof = +6, SaveProficiencies=[Str;Wis;Con;Cha],</p><p> AC = 19, Resists = [Lightning; Cold; Weapon], Immunities = [Fire; Poison], Blindsight = true,</p><p> Traits = [MagicResistant],</p><p> Actions = [</p><p> Action.Create("Multiattack",</p><p> Attack [</p><p> Attack.CreateDualType "slashes" 14 ([DieRoll.Create(3,8,8)], MagicalWeapon) ([DieRoll.Create(3,8)], Lightning)</p><p> Attack.CreateDualType "whips" 14 ([DieRoll.Create(2,6,8)], MagicalWeapon) ([DieRoll.Create(3,6)], Fire)</p><p> ])</p><p> ])</p><p>[/code]</p><p></p><p>BTW, I don't know what Greater Teleport is. Sounds like a 3E-ism.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7007258, member: 6787650"] @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=5834"]Celtavian[/URL][/U][/B][/I], that version is more complicated (especially with spellcasting) than my simulator can currently handle. If I ignore the spells, the Fiery Charge, and the fiery aura, and just bump up the HP to 393 instead of 262, the outcome is unchanged: the five 9th level Champion PCs with magical weapons beat it. However, if I just assume the Balor has cast Darkness beforehand and uses its Truesight, then everything flips. Together with the 393 HP, making the area dark (and ignoring the chance of losing concentration on Darkness, or having Darkness dispelled/etc., although these Champions can't cast Dispel Magic anyway of course), that makes the Balor win most of the time, barely. [B]Zentradi the Balor wins 88 out of 100 matches against Katie the Champion and Lux the Champion and John the Archer and Katie the Archer and Maid Marian the Archer, with 69.73 HP remaining (17% of total) [/B] Obviously in actual play you'd play the Balor with much more sophistication and would take advantage of his high movement speed, his spells like Fire Storm, Dominate Monster, Power Word Stun, his Fiery Charge, etc. and you'd clean the 9th level party's clocks completely. It's hard for me to be more precise than that because, again, my simulator isn't sophisticated enough to handle spells right now. But the code that I do have is here: [URL]https://repl.it/EnFq/18[/URL] including the parts of the Balor stats (Truesight, darkness, 393 HP) that I mentioned above. [code]let balorCeltavian() = Combatant(nameOf ["Kolor"; "Koloss"; "Zentradi"; "Abnaxis"; "Gargamontor"] "Balor", (26, 15, 22, 20, 16, 22, 393), Prof = +6, SaveProficiencies=[Str;Wis;Con;Cha], AC = 19, Resists = [Lightning; Cold; Weapon], Immunities = [Fire; Poison], Blindsight = true, Traits = [MagicResistant], Actions = [ Action.Create("Multiattack", Attack [ Attack.CreateDualType "slashes" 14 ([DieRoll.Create(3,8,8)], MagicalWeapon) ([DieRoll.Create(3,8)], Lightning) Attack.CreateDualType "whips" 14 ([DieRoll.Create(2,6,8)], MagicalWeapon) ([DieRoll.Create(3,6)], Fire) ]) ]) [/code] BTW, I don't know what Greater Teleport is. Sounds like a 3E-ism. [/QUOTE]
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