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Ban Variant-Human! Impact?
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<blockquote data-quote="Fenris-77" data-source="post: 7836050" data-attributes="member: 6993955"><p>This all feels a little hot-take for my tastes, although I'll acknowledge that Frogreaver was probably titling for clicks, which is fine. First, even with the feat baked in, I don't have a lot of players decide to go variant human, and the overwhelming reason why not is actually the lack of darkvision. That's a 'my table' kinda thing though, and not super useful in addressing the larger issue. Personally, I think the only think about VHuman that is even remotely OP is starting one of the core combat feat trees at first, which really only means restricting access to a small number of feats and everything should be fine.</p><p></p><p>On a broader scale, I think it's important to acknowledge that a lot of players aren't playing max-efficiency whiteroom builds when they play D&D. Unless that's your group, the VHuman isn't going to be an issue. This is also in a lot of cases a far more conceptual problem than an actual problem, as many campaigns don't play over the level spread necessary to build any of those combat feat trees completely, or at least not and also compliment them with maxed out core stats. Even if you do play long enough, the combat builds are still mostly going to be overshadowed by casters at high levels anyway. Given the above, the problem at hand seems a little more niche than people see to think. That's my two cents anyway.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7836050, member: 6993955"] This all feels a little hot-take for my tastes, although I'll acknowledge that Frogreaver was probably titling for clicks, which is fine. First, even with the feat baked in, I don't have a lot of players decide to go variant human, and the overwhelming reason why not is actually the lack of darkvision. That's a 'my table' kinda thing though, and not super useful in addressing the larger issue. Personally, I think the only think about VHuman that is even remotely OP is starting one of the core combat feat trees at first, which really only means restricting access to a small number of feats and everything should be fine. On a broader scale, I think it's important to acknowledge that a lot of players aren't playing max-efficiency whiteroom builds when they play D&D. Unless that's your group, the VHuman isn't going to be an issue. This is also in a lot of cases a far more conceptual problem than an actual problem, as many campaigns don't play over the level spread necessary to build any of those combat feat trees completely, or at least not and also compliment them with maxed out core stats. Even if you do play long enough, the combat builds are still mostly going to be overshadowed by casters at high levels anyway. Given the above, the problem at hand seems a little more niche than people see to think. That's my two cents anyway. [/QUOTE]
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Ban Variant-Human! Impact?
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