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Ban Variant-Human! Impact?
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<blockquote data-quote="Ashrym" data-source="post: 7836745" data-attributes="member: 6750235"><p>[USER=6966824]@Esker[/USER] adding an ASI to an off stat doesn't change the points lost to higher</p><p></p><p>Human Rogue 1</p><p></p><p>11 STR</p><p>14 DEX ASI's at 4, 8, 10 (caps 2 levels later)</p><p>14 CON</p><p>14 INT</p><p>14 WIS</p><p>14 CHA</p><p></p><p>Choice of feats or ASI's from 12th level.</p><p></p><p>vs</p><p></p><p>Elf Rogue from your example need 6 more build points to match that even dropping STR to 8 to get 16 starting DEX and 3 more build points dropping another attribute to 12 to be later picked up via ASI.</p><p></p><p>"A DEX+INT or DEX+WIS class could be elf, and buy 15, 14, 14, 10, 10, 8" - so Wood Elf</p><p></p><p>8 STR</p><p>16 DEX</p><p>14 CON</p><p>10 INT</p><p>16 WIS</p><p>10 CHA</p><p></p><p>The wood elf start with better checks and saves in DEX and WIS, and worse in STR, INT, and CHA. Those are lesser saves.</p><p></p><p>It takes 2 ASI's to match the DEX and WIS for the human. It takes 4 ASI's to match the INT and CHA for the elf, or 5 for the STR too but we don't really care as much about that.</p><p></p><p>Rogues use all those ability scores and the recovering the higher costs of the initial 16's isn't as easy as adding an ASI later. I want generally good scores. Paying for those later is not nearly as efficient as waiting.</p><p></p><p>Am I missing something here?</p></blockquote><p></p>
[QUOTE="Ashrym, post: 7836745, member: 6750235"] [USER=6966824]@Esker[/USER] adding an ASI to an off stat doesn't change the points lost to higher Human Rogue 1 11 STR 14 DEX ASI's at 4, 8, 10 (caps 2 levels later) 14 CON 14 INT 14 WIS 14 CHA Choice of feats or ASI's from 12th level. vs Elf Rogue from your example need 6 more build points to match that even dropping STR to 8 to get 16 starting DEX and 3 more build points dropping another attribute to 12 to be later picked up via ASI. "A DEX+INT or DEX+WIS class could be elf, and buy 15, 14, 14, 10, 10, 8" - so Wood Elf 8 STR 16 DEX 14 CON 10 INT 16 WIS 10 CHA The wood elf start with better checks and saves in DEX and WIS, and worse in STR, INT, and CHA. Those are lesser saves. It takes 2 ASI's to match the DEX and WIS for the human. It takes 4 ASI's to match the INT and CHA for the elf, or 5 for the STR too but we don't really care as much about that. Rogues use all those ability scores and the recovering the higher costs of the initial 16's isn't as easy as adding an ASI later. I want generally good scores. Paying for those later is not nearly as efficient as waiting. Am I missing something here? [/QUOTE]
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