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General Tabletop Discussion
*Dungeons & Dragons
Bane weapon = +7???
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<blockquote data-quote="jontherev" data-source="post: 64497" data-attributes="member: 1451"><p>Well, assuming I'm wrong about that, it's still beside the point unless you never allow pc's to buy magic items in large towns. They are both +2 enchantments, and in 99% of all campaigns, the Holy enchantment will be overbearingly more useful than Bane. IMO, Bane should either be lowered in power (slightly) and made a +1 enchantment, OR powered up a bit more for the +2 enchantment (or even make it a higher enchantment). Note, that I'm not suggesting Bane should be as good as a Slaying Arrow. As it stands, it's just way too weak in MOST campaigns to be a +2 enchantment.</p><p></p><p>However, something I just thought of may change this: it depends on what Bane the weapon is I think. A Bane weapon vs. humans or elves would most likely be MUCH more useful than, say, bane vs. oozes or constructs. Again, it depends on the campaign, but I doubt many campaigns have more oozes or constructs than humanoids. Given this, I suppose there should be a different enchantment for different banes to balance it out. But, this makes it quite complicated and would be campaign-specific. Still though, I'd be willing to bet that ANY bane weapon would be less useful than a Holy/Unholy weapon, some less than others.</p></blockquote><p></p>
[QUOTE="jontherev, post: 64497, member: 1451"] Well, assuming I'm wrong about that, it's still beside the point unless you never allow pc's to buy magic items in large towns. They are both +2 enchantments, and in 99% of all campaigns, the Holy enchantment will be overbearingly more useful than Bane. IMO, Bane should either be lowered in power (slightly) and made a +1 enchantment, OR powered up a bit more for the +2 enchantment (or even make it a higher enchantment). Note, that I'm not suggesting Bane should be as good as a Slaying Arrow. As it stands, it's just way too weak in MOST campaigns to be a +2 enchantment. However, something I just thought of may change this: it depends on what Bane the weapon is I think. A Bane weapon vs. humans or elves would most likely be MUCH more useful than, say, bane vs. oozes or constructs. Again, it depends on the campaign, but I doubt many campaigns have more oozes or constructs than humanoids. Given this, I suppose there should be a different enchantment for different banes to balance it out. But, this makes it quite complicated and would be campaign-specific. Still though, I'd be willing to bet that ANY bane weapon would be less useful than a Holy/Unholy weapon, some less than others. [/QUOTE]
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Bane weapon = +7???
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