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General Tabletop Discussion
*Dungeons & Dragons
Bane weapon = +7???
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<blockquote data-quote="Victim" data-source="post: 64723" data-attributes="member: 78"><p>I think that's generally true. However, certain prestige classes grant extra domains, so a character can start with the cool domains and then pick up a PrC such as Divine Disciple to get an alignment based domain. One of my characters has taken this route, primary to just to be able to make Holy weapons. </p><p></p><p>However, the Good domain is pretty solid. I'm getting much more use out of it than I thought I would.</p><p></p><p>One of the issues with Bane weapons is part of the way item pricing works. On average, a +1 Holy weapon is better than a bane weapon. Even though Holy kicks in only some of the time, we'll say that that's included in the price of 18k. Bane definitely isn't going to work most of the time, so a +1 Bane weapon will be worth 2k. However, when it does work, it rules, becoming the equivalent of a +5 weapon worth 50k. If the bane kicks in 1/4 of the time (or at least 1/4 of the time Holy does) then the average value is about 14k. That's not too good for a +2 enchantment on Bane. However, Bane weapons are the only way to get an enchantment bonus of more than +5. They also serve as a complement to a character that's probably already specialized in hunting a certain enemy, and thus are a little weaker to keep that character from completely dominating that enemy. Also, Bane weapons are very good against themed adventures. In those cases, the character is getting a +5 weapon for the price of a +3.</p></blockquote><p></p>
[QUOTE="Victim, post: 64723, member: 78"] I think that's generally true. However, certain prestige classes grant extra domains, so a character can start with the cool domains and then pick up a PrC such as Divine Disciple to get an alignment based domain. One of my characters has taken this route, primary to just to be able to make Holy weapons. However, the Good domain is pretty solid. I'm getting much more use out of it than I thought I would. One of the issues with Bane weapons is part of the way item pricing works. On average, a +1 Holy weapon is better than a bane weapon. Even though Holy kicks in only some of the time, we'll say that that's included in the price of 18k. Bane definitely isn't going to work most of the time, so a +1 Bane weapon will be worth 2k. However, when it does work, it rules, becoming the equivalent of a +5 weapon worth 50k. If the bane kicks in 1/4 of the time (or at least 1/4 of the time Holy does) then the average value is about 14k. That's not too good for a +2 enchantment on Bane. However, Bane weapons are the only way to get an enchantment bonus of more than +5. They also serve as a complement to a character that's probably already specialized in hunting a certain enemy, and thus are a little weaker to keep that character from completely dominating that enemy. Also, Bane weapons are very good against themed adventures. In those cases, the character is getting a +5 weapon for the price of a +3. [/QUOTE]
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Community
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Bane weapon = +7???
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