diaglo
Adventurer
Plane of Ooze
Fiddle landed with a meaty splat. He rolled over just in time to see Sully do likewise. He started to pick himself up when Dunnin joined the fun.
Fiddle touched his brooch and gained elevation out of the muck. Sully assumed pixie form and flight too.
Dunnin pointed to tracks. The party followed them with their eyes and saw Brother Heth take flight over a small rise about 30 ft in the air.
"Oh, no you don't," Sully commanded. He cancelled Heth's spell.
"AAaaarrrrgghhh," the distant cleric shouted and then SPpplllooooshhh.
Dunnin picked his away around the bowl the party was in. An ooze form began to follow. Sully pulled Fiddle after the dwarf in the air.
A gray mist covered the air. They were in a cold dismal swamp. A light filtered thru the mist. Nothing looked familiar nor quite right. No sign of Brother Heth when the party finally reached his landing area. They hurriedly continued to higher ground.
At one point Fiddle joined the Dunnin in the trek. They both leapt clear of a large sink hole. A river of green slime blocked their path. Sully pulled out a wand and gave Dunnin and Fiddle the power of flight. They flew across the slime and continued to look for signs of life. A few buzzing insects and mangled plants were the only things they found.
After a time they found a large stone pillar and a small pool of almost clear water. This seemed like the best place to wait for it was slightly elevated.
Fiddle landed with a meaty splat. He rolled over just in time to see Sully do likewise. He started to pick himself up when Dunnin joined the fun.
Fiddle touched his brooch and gained elevation out of the muck. Sully assumed pixie form and flight too.
Dunnin pointed to tracks. The party followed them with their eyes and saw Brother Heth take flight over a small rise about 30 ft in the air.
"Oh, no you don't," Sully commanded. He cancelled Heth's spell.
"AAaaarrrrgghhh," the distant cleric shouted and then SPpplllooooshhh.
Dunnin picked his away around the bowl the party was in. An ooze form began to follow. Sully pulled Fiddle after the dwarf in the air.
A gray mist covered the air. They were in a cold dismal swamp. A light filtered thru the mist. Nothing looked familiar nor quite right. No sign of Brother Heth when the party finally reached his landing area. They hurriedly continued to higher ground.
At one point Fiddle joined the Dunnin in the trek. They both leapt clear of a large sink hole. A river of green slime blocked their path. Sully pulled out a wand and gave Dunnin and Fiddle the power of flight. They flew across the slime and continued to look for signs of life. A few buzzing insects and mangled plants were the only things they found.
After a time they found a large stone pillar and a small pool of almost clear water. This seemed like the best place to wait for it was slightly elevated.
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