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Banishing Eldritch Blast
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<blockquote data-quote="Hawk Diesel" data-source="post: 7516452" data-attributes="member: 59848"><p>2 things.</p><p></p><p>1) Eldritch blast is a ranged cantrip. Casting it while an enemy is within 5' means it is made at disadvantage even if aiming at an enemy that is not within 5'. So a warlock will always want a melee cantrip in their pocket (shocking grasp, green-flame blade with shillelagh <a popular combination for tomelocks>, ect).</p><p></p><p>2) If a warlock already has eldritch blast + a melee backup cantrip, why would they not choose strictly utility cantrips with their remaining slots? Message, mage hand, minor illusion... all useful.</p><p></p><p>I personally don't think eldritch blast needs to be nerfed or banned. It is one of the unique aspects of the warlock and is often one of the things that makes the class fun. If your player is not using their other offensive cantrips, perhaps it makes more sense to allow them to trade them out for defensive or utility cantrips instead.</p><p></p><p>If on the other hand the player is feeling bored because he's spamming eldritch blast, perhaps that is not a problem with the player but rather an indication to switch up the encounters to force the player to be in close quarters or otherwise change the challenges up. Or put in enemies that are vulnerable to damage types available to the party to allow for strategy, or incorporate how the secondary effects of the other cantrips available to the group might make it easier to deal with an enemy. As examples, trolls don't regenerate after getting hit by chill touch, and ray of frost is great when chasing an enemy. As a DM it is important to pay attention to what resources the players have at their disposal and create encounters that those resources could be useful.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7516452, member: 59848"] 2 things. 1) Eldritch blast is a ranged cantrip. Casting it while an enemy is within 5' means it is made at disadvantage even if aiming at an enemy that is not within 5'. So a warlock will always want a melee cantrip in their pocket (shocking grasp, green-flame blade with shillelagh <a popular combination for tomelocks>, ect). 2) If a warlock already has eldritch blast + a melee backup cantrip, why would they not choose strictly utility cantrips with their remaining slots? Message, mage hand, minor illusion... all useful. I personally don't think eldritch blast needs to be nerfed or banned. It is one of the unique aspects of the warlock and is often one of the things that makes the class fun. If your player is not using their other offensive cantrips, perhaps it makes more sense to allow them to trade them out for defensive or utility cantrips instead. If on the other hand the player is feeling bored because he's spamming eldritch blast, perhaps that is not a problem with the player but rather an indication to switch up the encounters to force the player to be in close quarters or otherwise change the challenges up. Or put in enemies that are vulnerable to damage types available to the party to allow for strategy, or incorporate how the secondary effects of the other cantrips available to the group might make it easier to deal with an enemy. As examples, trolls don't regenerate after getting hit by chill touch, and ray of frost is great when chasing an enemy. As a DM it is important to pay attention to what resources the players have at their disposal and create encounters that those resources could be useful. [/QUOTE]
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