clearstream
(He, Him)
Eldritch Blast is really the best damage dealing cantrip. So good, that our Warlock with Pact of the Tome and Magic Initiate recently mentioned that he never cast any of his other cantrips (except for Guidance). Looking at the other cantrips, there's a lot of possible interest there: damage types, side effects and so forth. So here is my proposal.
Eldritch Blast is removed. In compensation, Warlocks get to add their various Blast invocations to any one-target cantrip that does damage (with one minor change, which is that Spear is tripled range, instead of a flat 300'). Additionally, at 2nd level they get the Minor Arcanum: two cantrips from any arcane spell list (Sorcerer, Warlock, Wizard).
Example: with 16 Charisma, I take Chill Touch, Ray of Frost and Toll the Dead. At 2nd level I take Agonizing Blast and Lethargy Blast. Chill Touch deals d8+3 necrotic damage at 120', target loses 10 speed and can't regain hit points for one round. Ray of Frost deals d8+3 cold damage at 60', target loses 20 speed for one round. Toll the Dead deals d8+3 necrotic, or d12+3 if they've already taken damage, at 60', and is a Wisdom save instead of a ranged attack roll. I think I now have some interesting decisions, instead of spam EB. Heresy perhaps?
Eldritch Blast is removed. In compensation, Warlocks get to add their various Blast invocations to any one-target cantrip that does damage (with one minor change, which is that Spear is tripled range, instead of a flat 300'). Additionally, at 2nd level they get the Minor Arcanum: two cantrips from any arcane spell list (Sorcerer, Warlock, Wizard).
Example: with 16 Charisma, I take Chill Touch, Ray of Frost and Toll the Dead. At 2nd level I take Agonizing Blast and Lethargy Blast. Chill Touch deals d8+3 necrotic damage at 120', target loses 10 speed and can't regain hit points for one round. Ray of Frost deals d8+3 cold damage at 60', target loses 20 speed for one round. Toll the Dead deals d8+3 necrotic, or d12+3 if they've already taken damage, at 60', and is a Wisdom save instead of a ranged attack roll. I think I now have some interesting decisions, instead of spam EB. Heresy perhaps?