Zardnaar
Legend
After some ideas to improve this. Basic idea.
Generally the Warlock should build around Eldritch Blast. Downside of this of course is opportunity cost with invocations and often your concentration slot is taken up with hex. At low level you're a glorified archer. Due to buffs of the other classes you're not particularly good at direct damage with EB.
So I'm basically skipping it at least early on. Might be viable later but ATM it's optional. Instead I'm going to come up with better options. That option is chromatic orb. In limited testing it bounces a lot. According to reddit here are the bouncing %.
Slot/bounce %
Lvl1. 34.4%
Lvl 2. 59%
Lvl 3. 79.5%
Lvl 4. 92.3
Lvl 5. 98.1%.
Etc.
So Zard you drunken barely functioning idiotic kiwi Chomatic Orb isn't a Warlock spell. That is true. Magic Initiate feat exists However I want to cast and know many spells. There's also a better invocations. I want to maximize my hit chances.
Race. Human.
Background/Origin. Anything from SCAG or Ravnica. Floating +2/+1 origin feat. 2024 phb magic initate feat options don't play nice with charisma classes. Page 38 2024 phb. That's two origin feats I'm taking magic initiate twice. I'm picking Cleric and Druid. Human also gets resourceful.
Ability Scores Charisma 17. Con and Dex 14 (16 con optional with point buy) other stats as you like. Assuming default array.
Cleric spell. Bless, Druid spell faerie fire.
Druid cantrip shillagh, starry wisp Cleric guidance, light. Buffing, radiant damage and starry wisp uses attack rolls.
Warlock spells.
Cantrips, Toll the dead, True Strike. Witchbolt and Bane.
Invocation. Pact of the Chain. Summon a Sphinx of Wonder/Quasit/Imp whatever you prefer. Who cares about Eldritch Blast? Use your pet.
Level 2. Magical cunning.
Add lessons of the first ones X2. Alert and magic initiate:wizard. Spell chromatic orb, mindsliver and ray of frost. Basic idea win initiative and buff or nuke.
So far we are going for utility for attack options. Your familiar is your MVP though.
Level 3 is pick a archetype. We are going with Celestial Warlock. Swap light for another Cleric cantrip. New spells. Aid, cure wounds, guiding bolt, lesser restoration, light, sacred flame.
Lots of options. Cloud of Daggers is your new spell. Optional swap out pact of the tome depending on how familiar is holding up. Take pact of the tome with comprehend languages, find familiar, sorcererous burst and two more cantrips. Consider swapping witchbolt for hold person.
Level 4.
New spell your choice and a warlock cantrip. Feat. Fae Touched misty step and bless. You can swap out bless or just gain 2 free castings. All of the free spells. 18 charisma. Or pick command.
Level 5. Hunger of hadar, invocations Eldritch mind, Agonizing Blast true strike. Optional swap out a pact of for repelling blast and pick up Eldritch blast. Your at will is shillagh+true strike. 1d10+charisma+1d6.
Level 6. Radiant soul. Hit with stick now does 1d10+8+1d6. Chromatic orb or hunger of hadar are your damage/control spells. Generally buff before you throw a chromatic orb.
That's the basic idea of the build. All of the spells and utility less pew pew. Thoughts on its viability. I'm not after a super meta build but something fun and effective.
Thoughts or Zard you're an idiotic barely functional/sober kiwi?
Edit. Wife has pointed out investment of the Chain master and Alert feat combo with a familiar or a any willing ally. Bonus action attack over Agonizing Blast. Hold Person combo with paralysis. You can cast aid on familiar.
Generally the Warlock should build around Eldritch Blast. Downside of this of course is opportunity cost with invocations and often your concentration slot is taken up with hex. At low level you're a glorified archer. Due to buffs of the other classes you're not particularly good at direct damage with EB.
So I'm basically skipping it at least early on. Might be viable later but ATM it's optional. Instead I'm going to come up with better options. That option is chromatic orb. In limited testing it bounces a lot. According to reddit here are the bouncing %.
Slot/bounce %
Lvl1. 34.4%
Lvl 2. 59%
Lvl 3. 79.5%
Lvl 4. 92.3
Lvl 5. 98.1%.
Etc.
So Zard you drunken barely functioning idiotic kiwi Chomatic Orb isn't a Warlock spell. That is true. Magic Initiate feat exists However I want to cast and know many spells. There's also a better invocations. I want to maximize my hit chances.
Race. Human.
Background/Origin. Anything from SCAG or Ravnica. Floating +2/+1 origin feat. 2024 phb magic initate feat options don't play nice with charisma classes. Page 38 2024 phb. That's two origin feats I'm taking magic initiate twice. I'm picking Cleric and Druid. Human also gets resourceful.
Ability Scores Charisma 17. Con and Dex 14 (16 con optional with point buy) other stats as you like. Assuming default array.
Cleric spell. Bless, Druid spell faerie fire.
Druid cantrip shillagh, starry wisp Cleric guidance, light. Buffing, radiant damage and starry wisp uses attack rolls.
Warlock spells.
Cantrips, Toll the dead, True Strike. Witchbolt and Bane.
Invocation. Pact of the Chain. Summon a Sphinx of Wonder/Quasit/Imp whatever you prefer. Who cares about Eldritch Blast? Use your pet.
Level 2. Magical cunning.
Add lessons of the first ones X2. Alert and magic initiate:wizard. Spell chromatic orb, mindsliver and ray of frost. Basic idea win initiative and buff or nuke.
So far we are going for utility for attack options. Your familiar is your MVP though.
Level 3 is pick a archetype. We are going with Celestial Warlock. Swap light for another Cleric cantrip. New spells. Aid, cure wounds, guiding bolt, lesser restoration, light, sacred flame.
Lots of options. Cloud of Daggers is your new spell. Optional swap out pact of the tome depending on how familiar is holding up. Take pact of the tome with comprehend languages, find familiar, sorcererous burst and two more cantrips. Consider swapping witchbolt for hold person.
Level 4.
New spell your choice and a warlock cantrip. Feat. Fae Touched misty step and bless. You can swap out bless or just gain 2 free castings. All of the free spells. 18 charisma. Or pick command.
Level 5. Hunger of hadar, invocations Eldritch mind, Agonizing Blast true strike. Optional swap out a pact of for repelling blast and pick up Eldritch blast. Your at will is shillagh+true strike. 1d10+charisma+1d6.
Level 6. Radiant soul. Hit with stick now does 1d10+8+1d6. Chromatic orb or hunger of hadar are your damage/control spells. Generally buff before you throw a chromatic orb.
That's the basic idea of the build. All of the spells and utility less pew pew. Thoughts on its viability. I'm not after a super meta build but something fun and effective.
Thoughts or Zard you're an idiotic barely functional/sober kiwi?
Edit. Wife has pointed out investment of the Chain master and Alert feat combo with a familiar or a any willing ally. Bonus action attack over Agonizing Blast. Hold Person combo with paralysis. You can cast aid on familiar.
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