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Banishing Eldritch Blast
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<blockquote data-quote="FrogReaver" data-source="post: 7518275" data-attributes="member: 6795602"><p>I disagree with your choices for comparison but since you said "ish" i'll let it slide.</p><p></p><p></p><p></p><p>Yep, agonizing is flat out better for damage than toll. However, toll leaves open your invocation slot while still outputting decent damage. This allows for more utility or defense.</p><p></p><p></p><p></p><p>A concerning downside to hex is concentration and the ease in which a warlocks concentration can be broken. The higher level encounters you face the more likely your concentration is to get broken. Not to mention the warlock has some additional very good buffs and control spells that require concentration later which hex competes with.</p><p></p><p>For levels 1-10 hellish rebuke deals nearly identical damage to hex in typical encounters (if not better), does it's massive amount of damage earlier in the fight (damage earlier is always better than damage later) and is guaranteed unlike hex which can be ended by failing concentration saves the turn after you cast it or any turn after that.</p><p></p><p>The damage caused by hex with 4 attacks against a 15 ac foe at level 4 is 8.4 damage.</p><p>The damage caused by a level 2 hellish rebuke against a +2 dex save foe at level 4 is 12.7875 damage.</p><p></p><p>Even at Hex's sweet spot of level 5 and 6.</p><p></p><p>The damage caused by hex with 8 attacks against a 15 ac foe at level 5 is 18.2</p><p>The damage caused by a level 3 hellish rebuke against a +2 dex save enemy is 17.6</p><p></p><p></p><p></p><p></p><p>I'm all for letting it apply to other cantrips. But why limit it for EB? The ranger already out damages you with no feats all the way until you hit level 11. Why further that gap. It's likely the battlemaster fighter outdamages you as well (even without feats). And both can definitely outdamage you with feats. </p><p></p><p>What melee character are you trying to compare the warlock to that you think doesn't get either the 20-30% higher damage than him or strong enough defensive abilities to compensate for the damage difference?</p><p></p><p></p><p></p><p>It's a pretty big deal even at tier 2. You'll have somewhere between 1/3 and 1/2 the time that you hit with both attacks on a turn. That's often enough to matter.</p><p></p><p></p><p></p><p>Sure, what melee character are you worried about outdamaging with the warlocks agonizing blast?</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7518275, member: 6795602"] I disagree with your choices for comparison but since you said "ish" i'll let it slide. Yep, agonizing is flat out better for damage than toll. However, toll leaves open your invocation slot while still outputting decent damage. This allows for more utility or defense. A concerning downside to hex is concentration and the ease in which a warlocks concentration can be broken. The higher level encounters you face the more likely your concentration is to get broken. Not to mention the warlock has some additional very good buffs and control spells that require concentration later which hex competes with. For levels 1-10 hellish rebuke deals nearly identical damage to hex in typical encounters (if not better), does it's massive amount of damage earlier in the fight (damage earlier is always better than damage later) and is guaranteed unlike hex which can be ended by failing concentration saves the turn after you cast it or any turn after that. The damage caused by hex with 4 attacks against a 15 ac foe at level 4 is 8.4 damage. The damage caused by a level 2 hellish rebuke against a +2 dex save foe at level 4 is 12.7875 damage. Even at Hex's sweet spot of level 5 and 6. The damage caused by hex with 8 attacks against a 15 ac foe at level 5 is 18.2 The damage caused by a level 3 hellish rebuke against a +2 dex save enemy is 17.6 I'm all for letting it apply to other cantrips. But why limit it for EB? The ranger already out damages you with no feats all the way until you hit level 11. Why further that gap. It's likely the battlemaster fighter outdamages you as well (even without feats). And both can definitely outdamage you with feats. What melee character are you trying to compare the warlock to that you think doesn't get either the 20-30% higher damage than him or strong enough defensive abilities to compensate for the damage difference? It's a pretty big deal even at tier 2. You'll have somewhere between 1/3 and 1/2 the time that you hit with both attacks on a turn. That's often enough to matter. Sure, what melee character are you worried about outdamaging with the warlocks agonizing blast? [/QUOTE]
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