Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Banishing Eldritch Blast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hawk Diesel" data-source="post: 7518381" data-attributes="member: 59848"><p>[MENTION=71699]clearstream[/MENTION] I'm curious your thoughts about the rogue. As has been mentioned, the history of the warlock would indicate that Eldritch Blast is more of a class feature than a traditional cantrip (to me the fact that it is a cantrip is a design flaw, even if technically it is exclusive to the warlock based on spell lists). So if a warlock largely relies on Eldritch Blast, is this not similar to how a rogue is constantly trying to maximize their use of sneak attack? In fact, their are archetypes out there that allow rogues to sneak attack under broader circumstances, or in the case of the scout even sneak attack twice a turn. </p><p></p><p>Warlocks are not casters in the way sorcerers or wizards are casters. They are more akin to monks and rogues in that they are supposed to be middle of the road in terms of damage output versus control and utility. They even have the same HP die. So I see them as a more appropriate point of comparison versus fighters, rangers, or barbarians. But again, rogues and monks have similar combat gimmicks with sneak attack and martial arts, respectively. So if a rogue is functioning as expected trying to use sneak attack each round, and a monk using unarmed strike is also functioning as intended, why would you expect this to be different from the warlock?</p><p></p><p>I suspect it is once again because Eldritch Blast counts against the cantrips known (once again, I think this is a mistake). Make this a class feature, and going for agonizing blast and other invocations that support Eldritch Blast is, in my perspective, little different than a rogue going Scout or Swashbuckler, or a monk going Kensei or Sun Soul. They still have the options to go for utility or control, but make a conscious choice to go for improving their signature attack.</p><p></p><p>Also you keep using this term "up time," and I'm not sure what you mean by this. I have not previously seen it used in these kinds of discussions.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7518381, member: 59848"] [MENTION=71699]clearstream[/MENTION] I'm curious your thoughts about the rogue. As has been mentioned, the history of the warlock would indicate that Eldritch Blast is more of a class feature than a traditional cantrip (to me the fact that it is a cantrip is a design flaw, even if technically it is exclusive to the warlock based on spell lists). So if a warlock largely relies on Eldritch Blast, is this not similar to how a rogue is constantly trying to maximize their use of sneak attack? In fact, their are archetypes out there that allow rogues to sneak attack under broader circumstances, or in the case of the scout even sneak attack twice a turn. Warlocks are not casters in the way sorcerers or wizards are casters. They are more akin to monks and rogues in that they are supposed to be middle of the road in terms of damage output versus control and utility. They even have the same HP die. So I see them as a more appropriate point of comparison versus fighters, rangers, or barbarians. But again, rogues and monks have similar combat gimmicks with sneak attack and martial arts, respectively. So if a rogue is functioning as expected trying to use sneak attack each round, and a monk using unarmed strike is also functioning as intended, why would you expect this to be different from the warlock? I suspect it is once again because Eldritch Blast counts against the cantrips known (once again, I think this is a mistake). Make this a class feature, and going for agonizing blast and other invocations that support Eldritch Blast is, in my perspective, little different than a rogue going Scout or Swashbuckler, or a monk going Kensei or Sun Soul. They still have the options to go for utility or control, but make a conscious choice to go for improving their signature attack. Also you keep using this term "up time," and I'm not sure what you mean by this. I have not previously seen it used in these kinds of discussions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Banishing Eldritch Blast
Top