Joshua Dyal said:
Is that really true? Other books in the line-up are bigger than the DMG. Not only that, IMO, they wasted a lot of time in the DMG giving all that dungeon stuff. I really have to wonder how many gamers really think of dungeons when they think of role-playing anymore. The industry has so moved away from that, that it's just a retro fetish these days to do dungeons. IMO.
I think it is true - yes, other books in the lineup are larger, but what are they selling for? $40? As opposed to the opening $20 of the DMG?
Perhaps they could throw out the dungeoneering section, perhaps not. But that'd only save you about 10% of the book's current space.
Plus I did say an
exhausitve list would be too big. You see, You can't choose just one. Everybody's got a pet alternative. If you put in just one, you'd still leave the majority of the people who wanted other options asking "Why didn't you put in mine?" Remember, they aren't trying to satisfy you. Or the board members, but tens of thousands of gamers. Why start choosing major rules options for the DMG, when you can't fit enough to please everybody? Especially when your market research says that good old classed, levelled, HP/ACed, vancian D&D is what most folks would be happy with?
In an exhaustive list, we'd need classless, levelless, at least one alternate HP/AC system, and one or more alternate spell systems. Now add in how all the feats and skills and spells change in each case, and how the systems interact ("I'll take classless, but not levelless, with normal hit points but a side order of non-vancian magic, and could you super-size that, please?"). Yes, it'd be too darned big.
[edit: Almost forgot, how are you going to find the time to playtest all these combinations?]
Now, consider that. Consider also the OGL - what use is it when you include so many rule options in the core books that nobody can guess what you're gong to use? Add on top of this the fact that they
did publish other options - the VP/WP system is out there, they've got three non-vancian magics in Psionics, the Force, and Channeling.