Ridley's Cohort
First Post
Thorin Stoutfoot said:
From a game designer's point of view, the reason for levels is because levels and the quantum jumps in power that comes with them is a heck of a lot more exciting for players than spending individual xp, one at a time. Try getting excited about getting 2 extra hps every session. But when you get 8 hit points after 4 sessions because you 'leveled', it feels a lot more different, and it's a lot easier to get excited about. The same goes for spells, spell progression, etc.
That is just baseless rationalization IMNSHO.
I would point out as evidence the fact that levelling in 1e/2e ground to a near halt at ~8th level. I remember distinct grumblings about how it will take 6 more months to reach the next level while we were gaming every weekend. If your argument were correct, then I would argue it demonstrates a weakness of 1e/2e, not a reason for its success.
3e has actually shifted the game a strong step towards the purchase model by levelling at a vastly higher rate.
It is convenient for the DM to have large, rare quantum jumps, and a numerical value that rates a PC's power level. But there is no advantage from the players' POV there.