"Banking" retraining - Rules clarification needed

AngryJack

First Post
Hi folks, I need a clarification regarding retraining, specifically whether one can tap unused retraining opportunities from prior levels. My reading of the RAW is that only a single change can be made at a given level. Essentially, it's a use it or lose it kind of thing. If you choose not to retrain during a specific level, so be it. That opportunity is lost and your subsequent level offers you the opportunity to change a single thing at that level.

Some of my players are arguing that the rules should be read as a single change PER level is permitted. In other words, if you do not use the retraining, that opportunity to retrain is not lost once you gain a level. You effectively bank it for future use. This would allow a massive bulk swapping of feats, powers and such at a single level by tapping into all the previously unused retraining choices. So, if you had never retrained a thing prior to level 25, you could literally change 25 different powers, feat, etc in a shot, using up all your banked up retraining. :confused:

In support of their view, they point to the character builder, which pretty much leaves the buttons for prior level retraining fully usable and does not flag your character as house ruled if you tap those prior retrainings. My take on that is that the character builder lets you make all sorts of non-RAW changes without raising a flag. As long as the points balance out in the end, the builder doesn't really care if you retconned your character like mad. :erm:

I view using "banked" retraining as retconning a character in a manner that flies in the face of the RAW (and the spirit of verisimilitude). The players in question are arguing that it is an intended use of retraining. One described it as an intentional attempt to mimic MMO respeccing. I find the notion of massive changes to a character in that manner completely alien to pen and paper RPGs barring some dramatic storyline that could justify a character's "rebirth".

So, my understanding is that retraining is meant to give you the option of gradually transforming your character as your tastes, the character and the story evolve. You might pick a power and be unsatisfied with it and train to something different. You don't go through a long period of stability and suddenly gain the capacity for massive self-transformation.

I've checked the errata and rules updates and found nothing that suggests the RAW changed since publication of 4e on this matter. One of my players says he's seen plenty of online discussions discussing character development (dunno which forum but I'd guess the WotC one) where his view is always the one used by the players discussing character retraining.

I'm don't think he's lying but I've seen plenty of junk opinions on rules come from some boards (especially WotC's own). Power gamers are often all too happy to twist rules interpretation to suit them and the char builder allows all sorts of abuse when it comes to retconning characters. I've tried Googling to find such threads but had no luck. Maybe I'm just using the wrong search terms.

In my experience, ENWorld's rules forum has usually been the most reliable on rules interpretation so I'm asking my question here. Is the opportunity to retrain a use it or lose it thing or can you tap the retraining options of past levels (i.e "bank" retrainings)?

Clearly I already know my own inclination on how to read the rules on this both in letter and spirit but I want to give my players a fair shake and get an outside opinion. My group is pretty split in opinion on which interpretation they view as correct (call it 1/3 agree with each side and 1/3 don't really care). I'm willing to entertain the possibility that my interpretation isn't the norm.

Is the view they are suggesting the accepted norm? Is 4e intended to allow what amounts to a complete respec by saving up retraining?
 

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I personally interpret RAW to say that retraining is use it or lose it... but as a DM, I'm very liberal with my players when it comes to retraining. We just had one player move away and a new player come into the game, and we took this as an opportunity for other players to make changes to their characters as well. One player changed about five different powers and a few ability scores, and another player is completely switching classes.

I wouldn't want to allow this EVERY level, but it's fine with me from time to time. Is it RAW? No, I don't think so, but that's fine - a lot of what we do in the game isn't RAW, but it's what we find to be a more fun gaming experience.

For what it's worth, Living Forgotten Realms is also quite liberal with retraining. As I recall, you can change as much as you want each level as long as you keep your name, race and class the same (though you can change builds, such as from a Great Weapon Fighter from PHB1 to a Slayer from HotFL).
 

I guess that I wouldn't see a problem with it if they asked, especially if their new to the class or if the character was started at a higher level.
 

I guess that I wouldn't see a problem with it if they asked, especially if their new to the class or if the character was started at a higher level.

Our campaign's situation is as follows: The characters have been slowly leveling from level 1. They are currently level 5, on the cusp of hitting level 6. None of the players are new to their classes. My rules junkies have come down on differing sides on how to interpret the RAW. Those who aren't mechanics oriented are the ones who don't really care what my final call is on this.

I guess what I'm asking isn't whether it's cool for me allow their interpretation or not but rather what is the commonly accepted understanding how how retraining works on this issue? I'm no stranger to rule zero and the concept of the DM as the final arbiter. My concern is about the possibility of dismissing a potentially valid argument because I already have a set opinion.

The players I'm in disagreement with usually have a good grasp on rules yet I can't understand how they're coming to this interpretation besides overly relying on the character builder tool. I've tried to find rules entries or GM's comments that might back up their reading of the rules but had no luck. No one seems to even discuss this as a debated point of rules interpretation and up until the rules debate at the gaming table tonight, it seemed pretty clear cut to me. I know I can be stubborn at times and so can my guys, so I want to get outside opinions to step outside the little microcosm of how my group interprets the rules.

In short, I'm looking to learn more about the accepted baseline in how other knowledgeable players interpret this portion of the rules to see if either viewpoint is generally prevailing.

Whether I choose to allow their take on it or use my own is a separate question, but hopefully I can make a better informed ruling based upon helpful responses. I'm not a hardline "RAW or else" type DM by any means but I like have a solid grasp of what RAW is so I can use it as an agreed upon starting point before applying my house rules.
 
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Technically, Retraining is part of the process of gaining a level. You can no more bank your retraining than you can save feats for later, or wait to pick your powers. It's all part of the same process, given that some of the powers/feats/whatever you pick may require your retraining as a prereq... and vice versa.

While this is definately 'DM can decide to let you do it' territory, I'd be wary of allowing it simply because you can use banked retraining to completely rewrite your character at critical points, like at tier changes. While I do support the use of retraining to represent a change in direction for a character... for example a paladin turning from the dark winter that is the Raven Queen and turning to the warm light of Pelor as a result of the campaigns story... I think such changes should be gradual, and not a sudden 'Wow, suddenly I'm suddenly nothing like I was two weeks ago when we went against the orcs.'

Retraining is one of those metagamey things that I just wouldn't allow to that extent that quickly. Over time, yes. All of a sudden? No.

The exception to this, in my mind, is when a new build that better represents the character they're already playing becomes available. Then they're not changing who they are... they are refining it. But this is by far an exception.
 

RAW: Use it or lose it. Just because it's optional to do when you level doesn't mean you can say "Oh, I'm retroactively retraining five powers/feats now because I'm 5th level!"

To understand why, you have to look at what this rule is attempting to describe. You're retraining a power. This is a new attack, a new feat, a new skill. It's just like the new power you get at a level. You've been practicing this killer move for a few weeks/months during downtime trying to figure out the "trick" to it or studying the complex spell formula or building up the muscle memory to pull it off in combat. When you reach a new level, you've now gained enough practical experience that you can pull it off with confidence. Same thing with "unlearning" and learning a new ability. You're neglecting your practice/study with the old power to learn the new one.

Real world example: You probably took a foreign language course in high school. How much of that language do you remember now? When I was in high school, I could hold basic conversations in French. I never used it after class and never practiced it, instead spending a lot of time watching Buffy the Vampire Slayer on DVD. Now I just remember "I don't speak French", the word for croissant ham sammich, and how to proposition a prostitute. I retrained my ability to speak French for knowledge of Buffy the Vampire Slayer. If you've ever taken martial arts, you'll understand even better and have much better context than my crappy analogy.

For the record, as a DM, I would let a player retrain as much as they want solely because I'd rather have a player play the character he/she wants than a character I forced on him/her.
 

Dracosuave is entirely correct. Retraining is an optional step in the leveling process. So by RAW you can decide to retrain something DURING the level up process, and you only get to change one thing. There is no suggestion anywhere that there is a 'pool' of retraining you can store up.

The Character Builder DOES enforce the rules, but you have to understand where it is coming from. CB records the level at which every option was added to the character. Thus it keeps track of the legality of the character at each level. It also keeps track of what level things were retrained at. For instance make a level 11 character and put a Paragon tier feat in your level 1 feat slot. Even though the mix of feats your character has may be 100% legal the character will still be marked as house ruled. This would also be true if at level 1 the character hadn't yet met some ability score prereq or other prereq but does meet it at their actual level.

The thing is CB has to be a practical tool. OFTEN players are making characters at higher than first level. The program can't be too much of a straight jacket just from a usability standpoint. It is meant to allow you to put together characters and THEN it will tell you if they conform to the rules. It is not meant to enforce every restriction in the rules as you put the character together. If you want to use it that way then the procedure is to create the character at level 1, make it legal, then level up to level 2, etc and apply one retrain at each level. Obviously if you're entering a high level PC this is very tedious, so the program allows jumping to any level and consequently can't really enforce all the rules of character advancement and still be usable.
 

It's use it or lose it. Otherwise a character could retrain everyone of their feats to paragon feats as soon as he got to level 11. CharOP forum would have been using that opportunity for a long time if it was at all possible.
 

It's use it or lose it. Otherwise a character could retrain everyone of their feats to paragon feats as soon as he got to level 11. CharOP forum would have been using that opportunity for a long time if it was at all possible.
Still couldn't. Players can retrain Heroic feats after they get to Paragon, but they have to retrain for feats they could've taken at the level they took the original feat. Say you want to retrain your 2nd level feat when you reach Level 15. Want to retrain it for a Paragon feat? Nope. How about retraining for a feat that requires 13 Dex and you had 11 Dex until you boosted it at 4th and 8th? Nuh uh, you didn't have the required attribute at 2nd level. Only way around it is to retrain your 8th level feat to that feat then retain your 2nd level feat to what your 8th level feat was before next time you level.

Now THAT part is not RAW (the Rules Compendium doesn't say that on p87 where it talks about retraining), but it is how it's enforced in the Character Builder.
 

Now THAT part is not RAW (the Rules Compendium doesn't say that on p87 where it talks about retraining), but it is how it's enforced in the Character Builder.
The CB is not, has not been, and should never be used as the final arbiter of rules inconsistencies. It has many bugs and errors, some of them contrary to the way things work, either as written and/or as intended.
 

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