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<blockquote data-quote="mellored" data-source="post: 9500961" data-attributes="member: 6801209"><p>Better, but still kinda weak.</p><p></p><p>Battlemaster can hand out the same hit points.</p><p>4 dice * 2 rests * 1d8+3 = 60</p><p>Vs</p><p>(3+1 rest) * 5 * 3 allies = 60</p><p></p><p></p><p>Agreed.</p><p></p><p></p><p>If I was going to do it, it would be something like </p><p></p><p>3: Inspiring Suge</p><p>When you use your action surge, allies within 60' of you gain temporary hit points equal to twice your fighter level.</p><p>You gain proficiency in Persuasion or another skill if you already have it.</p><p></p><p>7: Royal Envoy</p><p>You gain expertise in Persuasion or another skill if you already have it.</p><p></p><p>Rallying Stike</p><p>When you take the attack action, you can forgo one of the attacks to direct your ally to stike. One ally can use their reaction to make a weapon or unarmed attack against a creature within 5' of you.</p><p></p><p>10: Bulwark</p><p>When you or an ally within 30' is fails a saving throw, you can use Indomitable to reduce the DC of that save by your fighter level. The reduced DC applies to all saving throws of that effect. You do not get to reroll.</p><p></p><p>15: Inspiring Surge</p><p>When you use your an active surge, you and all your allies within 60' have advantage on attack rolls and saving throws and a 10' movement speed bonus until the start of your next turn.</p></blockquote><p></p>
[QUOTE="mellored, post: 9500961, member: 6801209"] Better, but still kinda weak. Battlemaster can hand out the same hit points. 4 dice * 2 rests * 1d8+3 = 60 Vs (3+1 rest) * 5 * 3 allies = 60 Agreed. If I was going to do it, it would be something like 3: Inspiring Suge When you use your action surge, allies within 60' of you gain temporary hit points equal to twice your fighter level. You gain proficiency in Persuasion or another skill if you already have it. 7: Royal Envoy You gain expertise in Persuasion or another skill if you already have it. Rallying Stike When you take the attack action, you can forgo one of the attacks to direct your ally to stike. One ally can use their reaction to make a weapon or unarmed attack against a creature within 5' of you. 10: Bulwark When you or an ally within 30' is fails a saving throw, you can use Indomitable to reduce the DC of that save by your fighter level. The reduced DC applies to all saving throws of that effect. You do not get to reroll. 15: Inspiring Surge When you use your an active surge, you and all your allies within 60' have advantage on attack rolls and saving throws and a 10' movement speed bonus until the start of your next turn. [/QUOTE]
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