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<blockquote data-quote="Ashrym" data-source="post: 9501410" data-attributes="member: 6750235"><p>I didn't mind Bannaret when it came out, but that was because fighters didn't have as much access to more skills or grab Expertise through a feat. What I liked about them was adding Persuasion with Expertise for free. With that having become more accessible since it doesn't seem like as much anymore, even with changes to Second Wind for the class.</p><p></p><p>I would just make a Battle Master, tbh. They can also select Persuasion as a bonus proficiency at 3rd level and can use Tactical Mind with it if they need, and can add a Superiority Die with the Commanding Presence Maneuver. That's a better set of bonuses even if they can do it less often, which is okay for how often it might come up. Eventually Relentless at-will covers Expertise anyway. Plus the Skill Expert feat can be taken as a bonus feat at 6th level. We can make a better diplomat out of a Battle Master than a Bannaret.</p><p></p><p>I would use Commander's Strike instead of Inspiring Surge earlier and more often so a person would have to wait for 18th level Inspiring Surge to have a practical benefit those few times. Using Action Surge already allows for Commander's Strike again anyway.</p><p></p><p>Rallying Cry does offer some bonus healing, but the Rally maneuver offers a lot of thp, and also becomes at-will with Relentless. I would probably supplement this with the Healer Feat if I wanted to play that style.</p><p></p><p>Bulwark is useful but isn't available until 15th level and is limited in uses and has some limits in application.</p><p></p><p>I think Bannaret would need a good pass to be converted to 2024 given the other changes already implemented since PDK came out. I see little reason to play it outside of some bonus healing and limited benefits at very high levels. My advice would be to make a Battle Master then select Persuasion, Commander's Strike, Commading Presence, and Rally at 3rd level. That covers most of the concept and a player can build from there.</p><p></p><p>If it were me, I would probably take a Human for the bonus Origin Feat (Musician for Heroic Inspiration), a custom background if allowed or Hermit mainly for the Healer Feat and Herbalism Kit proficiency, and would consider Skill Expert and Inspiring Leader for the feats at 4th and 6th levels. </p><p></p><p>I might consider the Alert origin feat instead and adding the Ambush maneuver at some point. Adding proficiency bonus to initiative and a superiority die with the option to switch that with another PC seems kinda sweet, and useful as an alternative to Musician or Healer. ;-)</p><p></p><p>When I look at the Bannaret now compared to before and look at Battle Master, I see so much more of the concept available in the Battle Master earlier that I don't see any real point in the Bannaret without some updates.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9501410, member: 6750235"] I didn't mind Bannaret when it came out, but that was because fighters didn't have as much access to more skills or grab Expertise through a feat. What I liked about them was adding Persuasion with Expertise for free. With that having become more accessible since it doesn't seem like as much anymore, even with changes to Second Wind for the class. I would just make a Battle Master, tbh. They can also select Persuasion as a bonus proficiency at 3rd level and can use Tactical Mind with it if they need, and can add a Superiority Die with the Commanding Presence Maneuver. That's a better set of bonuses even if they can do it less often, which is okay for how often it might come up. Eventually Relentless at-will covers Expertise anyway. Plus the Skill Expert feat can be taken as a bonus feat at 6th level. We can make a better diplomat out of a Battle Master than a Bannaret. I would use Commander's Strike instead of Inspiring Surge earlier and more often so a person would have to wait for 18th level Inspiring Surge to have a practical benefit those few times. Using Action Surge already allows for Commander's Strike again anyway. Rallying Cry does offer some bonus healing, but the Rally maneuver offers a lot of thp, and also becomes at-will with Relentless. I would probably supplement this with the Healer Feat if I wanted to play that style. Bulwark is useful but isn't available until 15th level and is limited in uses and has some limits in application. I think Bannaret would need a good pass to be converted to 2024 given the other changes already implemented since PDK came out. I see little reason to play it outside of some bonus healing and limited benefits at very high levels. My advice would be to make a Battle Master then select Persuasion, Commander's Strike, Commading Presence, and Rally at 3rd level. That covers most of the concept and a player can build from there. If it were me, I would probably take a Human for the bonus Origin Feat (Musician for Heroic Inspiration), a custom background if allowed or Hermit mainly for the Healer Feat and Herbalism Kit proficiency, and would consider Skill Expert and Inspiring Leader for the feats at 4th and 6th levels. I might consider the Alert origin feat instead and adding the Ambush maneuver at some point. Adding proficiency bonus to initiative and a superiority die with the option to switch that with another PC seems kinda sweet, and useful as an alternative to Musician or Healer. ;-) When I look at the Bannaret now compared to before and look at Battle Master, I see so much more of the concept available in the Battle Master earlier that I don't see any real point in the Bannaret without some updates. [/QUOTE]
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