Murrdox said:First of all, let me commend Pielorinho for coming up with a really neat flavor feat!
kreynolds said:I could be remembering it wrong though.
dcollins said:The Sage seems to have ruled otherwise...
Knife out of Nowhere
Prerequisites: Dex 15+, Quick Draw
Benefit: A PC with this feat may draw a light weapon in order to make an attack of opportunity, even if he would normally not receive an attack of opportunity due to being unarmed. The target of the attack of opportunity is denied her dexterity bonus against this single attack.
Normal: Characters may only draw a weapon during their own turn. Characters who do not threaten the space around them may not make attacks of opportunity.
As lame as requiring levels of a certain class is, I’ve left the prerequisites as is, because I don’t want to alter the feat. This is the aforementioned ‘threaten an area even when unarmed’ feat, and I think it works well for what it does.Fulisade (General)
Prerequisites Rogue 10th+ Dex 17+ Int 15+ Point-blank shot, Combat Reflexes, QuickDraw
You are a walking arsenal of pointed nastiness.
Benefit: When using throwing daggers, you threaten an area as if you had a melee weapon with a 15’ reach. You may make attacks of opportunity against opponents in the area according the normal rules governing attacks of opportunity. To use this ability, you must have at least 1 hand free (to retrieve and hurl the dagger).
Special: Use of this feat while in the threatened area of an opponent provokes an attack of opportunity.
Kemrain said:This is a fantastic feat, and I'm going to show it to my GM before my next game. I've seen a few other feats that let you threaten an area when unarmed, but the possibility of a sneak attack gives it potentially devastating power. I’m fairly sure my GM will jump on the fact that this feat doesn’t require the user to be unarmed to use the feat. What it means, is that if an attack of opportunity is presented to the character with this feat, he can draw a weapon and get a free sneak attack, even if he is armed. It requires a hand free to pull this off, but many rogues fight holding only one light weapon.
I think it is important to let the readers of this feat know its intent. It seems to me that it could easily be exploited in its current state, and just needs some rewording to fill it’s niche properly.
Kemrain said:I had a slightly off-topic question about the rulings over shifting hands on your weapon in combat. My character was being attacked by a character with Improved Disarm, who went for a disarm attempt. Because my weapon, a long sword, was larger than her shorts word, I got a +4 bonus on the opposed roll. She had the feat, however, so we were evenly matched. That's when I remembered that, if you use a weapon in two hands, you get an additional +4 to resist disarm attempts. I told my GM this, and he let me, as a free reaction, grip the long sword’s hilt with my free hand to get the bonus. I still lost the sword, but we came away thinking about this rule. I was wondering if this has come up for anyone else, and if the ruling has already been made?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.