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Barb vs Fighter vs Monk..vs Paladin!
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<blockquote data-quote="kerbarian" data-source="post: 6375475" data-attributes="member: 40393"><p>For comparing Barbarian and Fighter, here are alternate builds:</p><p></p><p><strong>6th-level Human Berserker Barbarian:</strong></p><p></p><p>Str: 18 (15 + 1 racial + 2 AB), Dex: 14, Con: 16 (15 + 1 racial), Int: 8, Wis: 10, Cha: 8</p><p>AC: 17 (15 half plate + 2 dex)</p><p>HP: 65</p><p>Weapon: Greatsword</p><p>Feat: Great Weapon Mastery</p><p></p><p><strong>6th-level Human Battlemaster Fighter</strong></p><p></p><p>Str: 20 (15 + 1 racial + 4 AB), Dex: 14, Con: 16 (15 + 1 racial), Int: 8, Wis: 10, Cha: 8</p><p>AC: 19 (18 plate + 1 defense fighting style)</p><p>HP: 58</p><p>Weapon: Greatsword</p><p>Feat: Great Weapon Mastery</p><p>Fighting style: Defense (works out better than Great Weapon Fighting)</p><p></p><p><strong>Round 1, no limited-use abilities:</strong></p><p></p><p>As his default attack, the barbarian uses Reckless Attack and the -5 attack and +10 damage from GWM. Also, as the average damage of his attacks will kill a Minotaur in 4 hits, I'll assume that 25% of hits trigger an extra attack from GWM.</p><p></p><p>DPR: 37.46</p><p>DTPR: 42.05</p><p>RIS: 1.55</p><p>Overall Effectiveness (DPR x RIS): 58.1</p><p></p><p>He hits like a truck but also goes down fast. Significantly more effective (by this measure) than the original barbarian build, though.</p><p></p><p>[sblock=Barbarian DPR notes]With the -5 to attack from GWM plus Reckless Attack, the barbarian hits on a 12 and has advantage.</p><p></p><p>Chance of crit: 0.975 (1 - 0.95^2)</p><p>Chance of hit: 0.60 (1 - 0.55^2 - 0.975)</p><p></p><p>Damage on crit: 28 (4d6 + 4 str + 10 GWM)</p><p>Damage on hit: 21 (2d6 + 4 str + 10 GWM)</p><p></p><p>Average damage per attack: 15.33 (0.0975 * 28 + 0.60 * 21)</p><p></p><p>Chance per hit of triggering an extra attack: 0.2475 (0.975 + 0.60 * 0.25)</p><p>Chance of an extra attack: 0.4337 (1 - (1 - 0.2475)^2)</p><p></p><p>DPR: 37.46 (15.33 * 2.4337)[/sblock]</p><p>The fighter also uses the -5 to hit and +10 damage from GWM. It's still a slight upgrade in this case, even without Reckless Attack.</p><p></p><p>DPR: 26.09</p><p>DTPR: 22.35</p><p>RIS: 2.60</p><p>Overall Effectiveness (DPR x RIS): 67.8</p><p></p><p>[sblock=Fighter DPR notes]With the -5 to attack from GWM, he hits on an 11. Again, his average damage will kill a Minotaur in 4 hits, so I assume that 25% of hits trigger an extra attack from GWM.</p><p></p><p>Chance of crit: 0.05</p><p>Chance of hit: 0.45</p><p></p><p>Damage on crit: 29 (4d6 + 5 str + 10 GWM)</p><p>Damage on hit: 22 (2d6 + 5 str + 10 GWM)</p><p></p><p>Average damage per attack: 11.35 (0.05 * 29 + 0.45 * 22)</p><p></p><p>Chance per hit of triggering an extra attack: 0.1625 (0.05 + 0.45 * 0.25)</p><p>Chance of an extra attack: 0.2986 (1 - (1 - 0.1625)^2)</p><p></p><p>DPR: 26.09 (11.35 * 2.2986)[/sblock]</p><p><strong>Round 2, 6-round combat with special abilities</strong></p><p></p><p>Barbarian with Rage, Frenzy, Reckless Strike, and GWM:</p><p></p><p>DPR: 47.39 (1 round @ 2 attacks, 5 rounds @ 3 attacks)</p><p>DTPR: 21.03</p><p>RIS: 3.09</p><p>Overall Effectiveness (DPR x RIS): 146.5</p><p></p><p>Barbarian with Rage, Reckless Strike, and GWM:</p><p></p><p>DPR: 39.49</p><p>DTPR: 21.03</p><p>RIS: 3.09</p><p>Overall Effectiveness (DPR x RIS): 122.0</p><p></p><p>Fighter with Action Surge, Riposte x4, Second Wind, and GWM.</p><p></p><p>DPR: 39.48</p><p>DTPR: 22.35</p><p>RIS: 3.11 (counts extra HP from Second Wind)</p><p>Overall Effectiveness (DPR x RIS): 122.8</p><p></p><p><strong>Conclusion:</strong></p><p></p><p>The fighter is still more effective without tricks than the barbarian is, but not by such a large margin, and both builds get significantly higher numbers than the original sword & board versions.</p><p></p><p>I think the most reasonable comparison is the barbarian with rage (but no Frenzy) vs. the fighter with all his tricks, and that's very even. The barbarian can pull ahead with Frenzy, but that's probably best to use only once per day.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6375475, member: 40393"] For comparing Barbarian and Fighter, here are alternate builds: [B]6th-level Human Berserker Barbarian:[/B] Str: 18 (15 + 1 racial + 2 AB), Dex: 14, Con: 16 (15 + 1 racial), Int: 8, Wis: 10, Cha: 8 AC: 17 (15 half plate + 2 dex) HP: 65 Weapon: Greatsword Feat: Great Weapon Mastery [B]6th-level Human Battlemaster Fighter[/B] Str: 20 (15 + 1 racial + 4 AB), Dex: 14, Con: 16 (15 + 1 racial), Int: 8, Wis: 10, Cha: 8 AC: 19 (18 plate + 1 defense fighting style) HP: 58 Weapon: Greatsword Feat: Great Weapon Mastery Fighting style: Defense (works out better than Great Weapon Fighting) [B]Round 1, no limited-use abilities:[/B] As his default attack, the barbarian uses Reckless Attack and the -5 attack and +10 damage from GWM. Also, as the average damage of his attacks will kill a Minotaur in 4 hits, I'll assume that 25% of hits trigger an extra attack from GWM. DPR: 37.46 DTPR: 42.05 RIS: 1.55 Overall Effectiveness (DPR x RIS): 58.1 He hits like a truck but also goes down fast. Significantly more effective (by this measure) than the original barbarian build, though. [sblock=Barbarian DPR notes]With the -5 to attack from GWM plus Reckless Attack, the barbarian hits on a 12 and has advantage. Chance of crit: 0.975 (1 - 0.95^2) Chance of hit: 0.60 (1 - 0.55^2 - 0.975) Damage on crit: 28 (4d6 + 4 str + 10 GWM) Damage on hit: 21 (2d6 + 4 str + 10 GWM) Average damage per attack: 15.33 (0.0975 * 28 + 0.60 * 21) Chance per hit of triggering an extra attack: 0.2475 (0.975 + 0.60 * 0.25) Chance of an extra attack: 0.4337 (1 - (1 - 0.2475)^2) DPR: 37.46 (15.33 * 2.4337)[/sblock] The fighter also uses the -5 to hit and +10 damage from GWM. It's still a slight upgrade in this case, even without Reckless Attack. DPR: 26.09 DTPR: 22.35 RIS: 2.60 Overall Effectiveness (DPR x RIS): 67.8 [sblock=Fighter DPR notes]With the -5 to attack from GWM, he hits on an 11. Again, his average damage will kill a Minotaur in 4 hits, so I assume that 25% of hits trigger an extra attack from GWM. Chance of crit: 0.05 Chance of hit: 0.45 Damage on crit: 29 (4d6 + 5 str + 10 GWM) Damage on hit: 22 (2d6 + 5 str + 10 GWM) Average damage per attack: 11.35 (0.05 * 29 + 0.45 * 22) Chance per hit of triggering an extra attack: 0.1625 (0.05 + 0.45 * 0.25) Chance of an extra attack: 0.2986 (1 - (1 - 0.1625)^2) DPR: 26.09 (11.35 * 2.2986)[/sblock] [B]Round 2, 6-round combat with special abilities[/B] Barbarian with Rage, Frenzy, Reckless Strike, and GWM: DPR: 47.39 (1 round @ 2 attacks, 5 rounds @ 3 attacks) DTPR: 21.03 RIS: 3.09 Overall Effectiveness (DPR x RIS): 146.5 Barbarian with Rage, Reckless Strike, and GWM: DPR: 39.49 DTPR: 21.03 RIS: 3.09 Overall Effectiveness (DPR x RIS): 122.0 Fighter with Action Surge, Riposte x4, Second Wind, and GWM. DPR: 39.48 DTPR: 22.35 RIS: 3.11 (counts extra HP from Second Wind) Overall Effectiveness (DPR x RIS): 122.8 [B]Conclusion:[/B] The fighter is still more effective without tricks than the barbarian is, but not by such a large margin, and both builds get significantly higher numbers than the original sword & board versions. I think the most reasonable comparison is the barbarian with rage (but no Frenzy) vs. the fighter with all his tricks, and that's very even. The barbarian can pull ahead with Frenzy, but that's probably best to use only once per day. [/QUOTE]
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