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Barb vs Fighter vs Monk..vs Paladin!
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<blockquote data-quote="Neonchameleon" data-source="post: 6375630" data-attributes="member: 87792"><p><span style="color: #000000">This is all back of the envelope work:</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Sneaky Git - Level 6 Rogue</span></p><p><span style="color: #000000">Str: 8 Dex: 18 (15+2racial+1 AB) Con: 16 (15+1AP) Int: 8 Wis: 16 (15+1 racial) Cha: 8</span></p><p><span style="color: #000000">AC: 16 (10+4dex+2 Armour)</span></p><p><span style="color: #000000">HP: 48</span></p><p><span style="color: #000000">Weapon: Rapier +7 1d8+4</span></p><p><span style="color: #000000">Dagger: +7 1d4</span></p><p><span style="color: #000000"></span><span style="color: #000000">Sneak Attack 3d6</span></p><p><span style="color: #000000">Defensive Roll: Reaction, Halve Damage.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Assumed ally who can stand next to the enemy to enable Sneak Attack although <em>not </em>grant Advantage. (Otherwise you run like buggery).</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Hits on a 7 (7/10).</span></p><p><span style="color: #000000">DPR: 0.7*(1d8+4+1d4) + .91*3d6</span></p><p><span style="color: #000000">=0.7*11 + .91 * 10.5 </span></p><p><span style="color: #000000">= 17.25</span></p><p><span style="color: #000000">Crit extra damage: 1/20 *d8+d4+3d6 = 0.875</span></p><p><span style="color: #000000">Total: 18.125</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Interestingly the Rogue is ahead on damage even of the baseline fighter.</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Minotaur: Hits on 10 (11/20) for 16 damage.</span></p><p><span style="color: #000000">P (0 hits) = 9/20^3 = 0.09 Damage: 0</span></p><p><span style="color: #000000">P (1 Hit) = 11/20*9/20^2 *3 = 0.33 Damage: 8 (2.66)</span></p><p><span style="color: #000000">P (2 Hits) = .41 Damage: 24 (9.84)</span></p><p><span style="color: #000000">P (3 hits) = .17 Damage: 40 (6.8)</span></p><p><span style="color: #000000">DTPR: 19.3</span></p><p><span style="color: #000000">Rounds: 2.48</span></p><p><span style="color: #000000">(Conclusion: Any self respecting rogue should have run away).</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Effectiveness: 44.95 (Actually less because I've noticed I've messed up my damage).</span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Of course this situation is nearly pessimal for the rogue. If the rogue is only taking incoming attacks from a single minotaur then the entire incoming damage gets halved. Which means that the minotaur does 0.5*(30/20+17/2) 5DPR. Which makes RIS = 9.6. Effectiveness: 19.3*9.6/3 = 61.76. Not too bad - especially as L6 is as bad as the comparison gets.</span></p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6375630, member: 87792"] [COLOR=#000000]This is all back of the envelope work: Sneaky Git - Level 6 Rogue Str: 8 Dex: 18 (15+2racial+1 AB) Con: 16 (15+1AP) Int: 8 Wis: 16 (15+1 racial) Cha: 8[/COLOR] [COLOR=#000000]AC: 16 (10+4dex+2 Armour)[/COLOR] [COLOR=#000000]HP: 48[/COLOR] [COLOR=#000000]Weapon: Rapier +7 1d8+4[/COLOR] [COLOR=#000000]Dagger: +7 1d4 [/COLOR][COLOR=#000000]Sneak Attack 3d6 Defensive Roll: Reaction, Halve Damage. Assumed ally who can stand next to the enemy to enable Sneak Attack although [I]not [/I]grant Advantage. (Otherwise you run like buggery). Hits on a 7 (7/10). DPR: 0.7*(1d8+4+1d4) + .91*3d6 =0.7*11 + .91 * 10.5 = 17.25 Crit extra damage: 1/20 *d8+d4+3d6 = 0.875 Total: 18.125 Interestingly the Rogue is ahead on damage even of the baseline fighter. Minotaur: Hits on 10 (11/20) for 16 damage. P (0 hits) = 9/20^3 = 0.09 Damage: 0 P (1 Hit) = 11/20*9/20^2 *3 = 0.33 Damage: 8 (2.66) P (2 Hits) = .41 Damage: 24 (9.84) P (3 hits) = .17 Damage: 40 (6.8) DTPR: 19.3 Rounds: 2.48 (Conclusion: Any self respecting rogue should have run away). Effectiveness: 44.95 (Actually less because I've noticed I've messed up my damage). Of course this situation is nearly pessimal for the rogue. If the rogue is only taking incoming attacks from a single minotaur then the entire incoming damage gets halved. Which means that the minotaur does 0.5*(30/20+17/2) 5DPR. Which makes RIS = 9.6. Effectiveness: 19.3*9.6/3 = 61.76. Not too bad - especially as L6 is as bad as the comparison gets.[/COLOR] [/QUOTE]
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