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Barb vs Fighter vs Monk..vs Paladin!
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<blockquote data-quote="Stalker0" data-source="post: 6375865" data-attributes="member: 5889"><p>As people have mentioned, the monk's speed is one of its big assets, so lets see if we can make some accommodation for that.</p><p></p><p>A 6th level monk has 45 speed, so while quick it is not fast enough to move in, attack, and then move out far enough to avoid attack. However, when engaged in melee it could move out of range of the minotaurs 30 speed should it choose to.</p><p></p><p>So we play the scenario like this:</p><p></p><p>Round 1: Monk moves in and attacks (uses dodge). Gets hit by minotaurs</p><p>Round 2: Monk attacks, uses Step of the Wind to disengage from the minotaurs, and moves 45 feet back.</p><p>Round 3: Monk moves in and attacks (uses dodge). Gets hit by minotaurs</p><p>Round 4: Step of the Wind</p><p>Round 5: Dodge</p><p>Round 6: Step of the Wind</p><p></p><p>How would the monk look in this kind of skirmisher scenario?</p><p></p><p>DPR: 12.35</p><p>DTPR: 6.4375 (12.8475 on dodge rounds, 0 on step of the wind rounds)</p><p>RIS: 6.34 (modified...as once past 6 rounds ki runs out. At that point, Monk starts taking 27.45 DTPR)</p><p>Overall: 78.299</p><p></p><p>Conclusion: It does appear that the best defense....is never being there in the first place! A monk using skirmishing tactics (in an open area that would allow for such), has a much much higher survivability.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 6375865, member: 5889"] As people have mentioned, the monk's speed is one of its big assets, so lets see if we can make some accommodation for that. A 6th level monk has 45 speed, so while quick it is not fast enough to move in, attack, and then move out far enough to avoid attack. However, when engaged in melee it could move out of range of the minotaurs 30 speed should it choose to. So we play the scenario like this: Round 1: Monk moves in and attacks (uses dodge). Gets hit by minotaurs Round 2: Monk attacks, uses Step of the Wind to disengage from the minotaurs, and moves 45 feet back. Round 3: Monk moves in and attacks (uses dodge). Gets hit by minotaurs Round 4: Step of the Wind Round 5: Dodge Round 6: Step of the Wind How would the monk look in this kind of skirmisher scenario? DPR: 12.35 DTPR: 6.4375 (12.8475 on dodge rounds, 0 on step of the wind rounds) RIS: 6.34 (modified...as once past 6 rounds ki runs out. At that point, Monk starts taking 27.45 DTPR) Overall: 78.299 Conclusion: It does appear that the best defense....is never being there in the first place! A monk using skirmishing tactics (in an open area that would allow for such), has a much much higher survivability. [/QUOTE]
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