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Barb vs Fighter vs Monk..vs Paladin!
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<blockquote data-quote="DaveDash" data-source="post: 6618340" data-attributes="member: 6786202"><p>Ht</p><p></p><p>This mirrors my experience. </p><p></p><p>To the OP:</p><p></p><p>The Fighter (if ranged) can pump out consistently high damage, however the Paladin is more useful to the party overall. If I had a gp for each time the Paladins aura has saved the party for example, then I'd be a rich mean.</p><p></p><p>My group also spams Hold Person/Monster which enables the Paladin to do serious damage, I'm talking upwards of 170 damage in a round when he really wants to nova.</p><p></p><p>The frenzy Barbarian can do a lot on paper, but my experience with him in combat is that he is too easy to debuff (fear etc), and put him out of the fight. Again this is another reason why the Paladin is awesome - have you seen how many monsters proc fear in the MM?</p><p></p><p>I have little experience with the monk.</p><p></p><p>One thing maths like this never takes into account is moving around the battlefield and its effects on DPR. This is what makes high level archer fighters so deadly. I recorded the DPR of similar built ranged vs melee Fighters over a few encounters and the ranged DPR actual tends to be double due to this.</p><p>In a combat that lasts 3-4 rounds, one round spent moving into position is a DPR loss of 25-33%. This effects Paladins, Frenzy Barbs, Monks, and Melee Fighters all equally, but puts ranged fighters out way ahead in terms of damage only.</p></blockquote><p></p>
[QUOTE="DaveDash, post: 6618340, member: 6786202"] Ht This mirrors my experience. To the OP: The Fighter (if ranged) can pump out consistently high damage, however the Paladin is more useful to the party overall. If I had a gp for each time the Paladins aura has saved the party for example, then I'd be a rich mean. My group also spams Hold Person/Monster which enables the Paladin to do serious damage, I'm talking upwards of 170 damage in a round when he really wants to nova. The frenzy Barbarian can do a lot on paper, but my experience with him in combat is that he is too easy to debuff (fear etc), and put him out of the fight. Again this is another reason why the Paladin is awesome - have you seen how many monsters proc fear in the MM? I have little experience with the monk. One thing maths like this never takes into account is moving around the battlefield and its effects on DPR. This is what makes high level archer fighters so deadly. I recorded the DPR of similar built ranged vs melee Fighters over a few encounters and the ranged DPR actual tends to be double due to this. In a combat that lasts 3-4 rounds, one round spent moving into position is a DPR loss of 25-33%. This effects Paladins, Frenzy Barbs, Monks, and Melee Fighters all equally, but puts ranged fighters out way ahead in terms of damage only. [/QUOTE]
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