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barbarian damage reduction and combat healing economy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6642068" data-attributes="member: 6787650"><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span>I know, right? That's the kind of thing that happens when the players decide to ram and board a neogi deathspider. No survival instinct at all.</p><p></p><p></p><p></p><p>One neat thing about it is that it makes fights against intelligent enemies much, much harder than against stupid fodder. For example, against the umber hulks, since umber hulks are smarter than skeletons, once the neogi recovered from their surprise and got mentally adjusted they made sure whichever umber hulk got targeted by the archers would just Dodge for that round. And the neogi wizard with Fireball was very, very scary since nobody but the Int 18 PC wizard could know when he was going to pop out of a doorway and roast a few skeletons, so they either had to maybe-waste their actions Readying an action to hit him as soon as he came out (in which case he just wouldn't come out) or pursue him into his hiding place in order to proactively kill him.</p><p></p><p>Having played with this initiative variant I could never go back to static, cyclic initiative. (Not that I used it very much before switching.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6642068, member: 6787650"] [COLOR=#000000] [/COLOR]I know, right? That's the kind of thing that happens when the players decide to ram and board a neogi deathspider. No survival instinct at all. One neat thing about it is that it makes fights against intelligent enemies much, much harder than against stupid fodder. For example, against the umber hulks, since umber hulks are smarter than skeletons, once the neogi recovered from their surprise and got mentally adjusted they made sure whichever umber hulk got targeted by the archers would just Dodge for that round. And the neogi wizard with Fireball was very, very scary since nobody but the Int 18 PC wizard could know when he was going to pop out of a doorway and roast a few skeletons, so they either had to maybe-waste their actions Readying an action to hit him as soon as he came out (in which case he just wouldn't come out) or pursue him into his hiding place in order to proactively kill him. Having played with this initiative variant I could never go back to static, cyclic initiative. (Not that I used it very much before switching.) [/QUOTE]
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barbarian damage reduction and combat healing economy
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