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General Tabletop Discussion
*Dungeons & Dragons
barbarian damage reduction and combat healing economy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6645722" data-attributes="member: 6787650"><p>Hence why I said "almost immune to melee". You put it on a ranged chassis like a monk or an archer fighter to make sure they can't get trapped in melee. As long as you end every turn 40 feet away from the nearest melee fighter you're probably fine.</p><p></p><p>Agree that Cunning Action also works--although you only get 30', which isn't quite enough to prevent you from getting attacked next round. So someone needs to Longstrider you to make this work, whereas Mobile has that extra 10' built in.</p><p></p><p>In any case, the point is that a 5% risk of crit is too high for my taste.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">I was actually thinking more of a dragon running Blur + Shield against the PCs, but yeah, an Eldritch Knight fighting against several swarms of mooks would have to choose which fights he spends defense on, and either sit out the others (pew, pew from range) or take some hits. If he blows his 2nd and 3rd level slots on Blur, he can cast 4 Shield spells throughout the day (or Absorb Energy, which is arguably better) and still have his 4th level slot available for Counterspell. This is the scenario where Mobile shines: trying to win multiple tiny fights cheaply. (Any fight that ends in 3 rounds counts as "Tiny" in my book, or at least horrifically lopsided.)</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6645722, member: 6787650"] Hence why I said "almost immune to melee". You put it on a ranged chassis like a monk or an archer fighter to make sure they can't get trapped in melee. As long as you end every turn 40 feet away from the nearest melee fighter you're probably fine. Agree that Cunning Action also works--although you only get 30', which isn't quite enough to prevent you from getting attacked next round. So someone needs to Longstrider you to make this work, whereas Mobile has that extra 10' built in. In any case, the point is that a 5% risk of crit is too high for my taste. [COLOR=#000000] I was actually thinking more of a dragon running Blur + Shield against the PCs, but yeah, an Eldritch Knight fighting against several swarms of mooks would have to choose which fights he spends defense on, and either sit out the others (pew, pew from range) or take some hits. If he blows his 2nd and 3rd level slots on Blur, he can cast 4 Shield spells throughout the day (or Absorb Energy, which is arguably better) and still have his 4th level slot available for Counterspell. This is the scenario where Mobile shines: trying to win multiple tiny fights cheaply. (Any fight that ends in 3 rounds counts as "Tiny" in my book, or at least horrifically lopsided.)[/COLOR] [/QUOTE]
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barbarian damage reduction and combat healing economy
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