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General Tabletop Discussion
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barbarian damage reduction and combat healing economy
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6645765" data-attributes="member: 6787650"><p>AFAIK, Adamantine Armor just reduces a crit to a normal hit. Not my style. </p><p></p><p>Even with Adamantine Armor and AC 28, a smallish platoon of 50 hobgoblins will still be doing 31 points of damage to you per round. That's better than the 60 points of damage you'd be taking without Adamantine Armor, but I'd much rather be taking only 3 thanks to Blur/Greater Invisibility, or fight at long range with Sharpshooter on my side and a stone wall to hide behind (AC 22) and therefore take only 5 points of damage with no spell expenditure. By the time the hobgoblins get within short range I'll have thinned them down pretty good.</p><p></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">No argument there. My playstyle leans very heavily on deadlier-than-DMG fights, to the extent that I'd almost rather handwave any fight that would be typical in a 3E/4E-style campaign ("You meet a behir. You guys can either play this out, or just deduct 20 HP each and we'll just say you killed it."), and this impacts how I view the utility of things like AC. Mostly I'd rather focus on exploration than combat, but when combat happens I want it to be realistic and interesting, or else brief.</span></p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6645765, member: 6787650"] AFAIK, Adamantine Armor just reduces a crit to a normal hit. Not my style. Even with Adamantine Armor and AC 28, a smallish platoon of 50 hobgoblins will still be doing 31 points of damage to you per round. That's better than the 60 points of damage you'd be taking without Adamantine Armor, but I'd much rather be taking only 3 thanks to Blur/Greater Invisibility, or fight at long range with Sharpshooter on my side and a stone wall to hide behind (AC 22) and therefore take only 5 points of damage with no spell expenditure. By the time the hobgoblins get within short range I'll have thinned them down pretty good. [COLOR=#000000] No argument there. My playstyle leans very heavily on deadlier-than-DMG fights, to the extent that I'd almost rather handwave any fight that would be typical in a 3E/4E-style campaign ("You meet a behir. You guys can either play this out, or just deduct 20 HP each and we'll just say you killed it."), and this impacts how I view the utility of things like AC. Mostly I'd rather focus on exploration than combat, but when combat happens I want it to be realistic and interesting, or else brief.[/COLOR] [/QUOTE]
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barbarian damage reduction and combat healing economy
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