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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Barbarian: Enhanced Vitality is....pretty bad.
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<blockquote data-quote="Stone Dog" data-source="post: 8488165" data-attributes="member: 16705"><p>Okay, I don't see how this new one is an improvement at all. Maybe I'm missing something, though so here are my thoughts on it a bit more detailed. Maybe somebody can point out what I'm not seeing?</p><p></p><p></p><p></p><p>This one at least has a point for low DEX or heavy armor Berserkers taking the Juggernaut class ability. It shores up a weakness against a pretty common type of saving throw by substituting a key ability bonus. If I was going to tank around with heavy armor and be a juggernaut I'd take this ability over Preternatural Agility easily. Otherwise, I'd go with PA. It is a choice that benefits either of two paths you set up when you choose your Battle Defense at level one depending on if you went high DEX or not.</p><p></p><p></p><p></p><p>If you take the best of the three options here (Wisdom, by a country mile. No contest.) then you get a weakness shored up, sure... but against a much rarer set of circumstances. Such a rare set of circumstances in fact that if you told me that the New Version replaced all three of INT, WIS, or CHA saves with CON saves vs half damage effects, I don't think that I'd pause before discarding Enhanced Vitality completely and going with Preternatural Agility regardless of my DEX score. </p><p></p><p></p><p>TL;DR</p><p>If I took the new version, I'd be at the mercy of the Narrator putting in effects specifically so my ability would feel useful. If I took the old version, there are almost always DEX saves for half damage, right?</p></blockquote><p></p>
[QUOTE="Stone Dog, post: 8488165, member: 16705"] Okay, I don't see how this new one is an improvement at all. Maybe I'm missing something, though so here are my thoughts on it a bit more detailed. Maybe somebody can point out what I'm not seeing? This one at least has a point for low DEX or heavy armor Berserkers taking the Juggernaut class ability. It shores up a weakness against a pretty common type of saving throw by substituting a key ability bonus. If I was going to tank around with heavy armor and be a juggernaut I'd take this ability over Preternatural Agility easily. Otherwise, I'd go with PA. It is a choice that benefits either of two paths you set up when you choose your Battle Defense at level one depending on if you went high DEX or not. If you take the best of the three options here (Wisdom, by a country mile. No contest.) then you get a weakness shored up, sure... but against a much rarer set of circumstances. Such a rare set of circumstances in fact that if you told me that the New Version replaced all three of INT, WIS, or CHA saves with CON saves vs half damage effects, I don't think that I'd pause before discarding Enhanced Vitality completely and going with Preternatural Agility regardless of my DEX score. TL;DR If I took the new version, I'd be at the mercy of the Narrator putting in effects specifically so my ability would feel useful. If I took the old version, there are almost always DEX saves for half damage, right? [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Barbarian: Enhanced Vitality is....pretty bad.
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