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*Dungeons & Dragons
Barbarian path: The Skald
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<blockquote data-quote="Blue" data-source="post: 6874763" data-attributes="member: 20564"><p>I like the concept. I have a few suggestions that may improve it.</p><p></p><p>Epic Poet seems like you can give out more and still be in line with the power level of other Barbarian subclass features at that level. Most of the 3rd level abilities are while raging, I'd consider folding Emboldening Words into this. It only works on melee attacks made with Strength, it's not unbalancing to give with the History skills and a musical instrument, plus it fits the raging combat nature of most of the 3rd level features.</p><p></p><p>Another thought, though a bit off the wall. If at 3rd the feature also redefines your Unarmored Defense from 10 + Dex + Con to 10 + Dex + Chr. Play up your fighting style is based on the heroes of old, and bold moves the opponents are cowed by. This is high enough level it's not easily cherry picked by multiclassing. This is a power shift, not a boost. It also brings Chr into the skald, which should be useful somewhere.</p><p></p><p>6th Level barb features vary between combat (Berserker) and non-combat (Totem). Perhaps something similar to the Inspiring Leader feat where out of combat you can recite poetry and battle hymns to get your allies fired up.</p></blockquote><p></p>
[QUOTE="Blue, post: 6874763, member: 20564"] I like the concept. I have a few suggestions that may improve it. Epic Poet seems like you can give out more and still be in line with the power level of other Barbarian subclass features at that level. Most of the 3rd level abilities are while raging, I'd consider folding Emboldening Words into this. It only works on melee attacks made with Strength, it's not unbalancing to give with the History skills and a musical instrument, plus it fits the raging combat nature of most of the 3rd level features. Another thought, though a bit off the wall. If at 3rd the feature also redefines your Unarmored Defense from 10 + Dex + Con to 10 + Dex + Chr. Play up your fighting style is based on the heroes of old, and bold moves the opponents are cowed by. This is high enough level it's not easily cherry picked by multiclassing. This is a power shift, not a boost. It also brings Chr into the skald, which should be useful somewhere. 6th Level barb features vary between combat (Berserker) and non-combat (Totem). Perhaps something similar to the Inspiring Leader feat where out of combat you can recite poetry and battle hymns to get your allies fired up. [/QUOTE]
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Barbarian path: The Skald
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