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Barbarian (Playtest 7)
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<blockquote data-quote="Kinematics" data-source="post: 9120484" data-attributes="member: 6932123"><p>It's still an improvement over the PHB, which just had you roll extra dice of whatever weapon you were using. Given the push for more weapon variety, this is still a nice change. </p><p></p><p>On other stuff:</p><ul> <li data-xf-list-type="ul">You can now use the Reckless Attack bonus on opportunity attacks and Retaliations.</li> <li data-xf-list-type="ul">The level 3 Eagle feature in the Wild Heart (formerly Totem) subclass allows you to both Disengage <em>and</em> Dash as a single bonus action. That makes it less sucky compared to the Bear and Wolf features. It still is in conflict with using a bonus action to sustain Rage if you're not attacking (ie: using Rage out of combat), so you can't get 3x movement per turn (move+Dash+Dash) until level 15.</li> <li data-xf-list-type="ul">The level 6 Spider feature giving potential expertise in Stealth is a neat development line (along with the option for Investigation, already mentioned).</li> <li data-xf-list-type="ul">I like the World Tree subclass, even aside from the teleportation capstone. Nice support at level 3 with granting temp HP. Drag creatures to you at level 6. And level 10 gives you a 15'-20' reach with any melee weapon, with bonus weapon masteries of Push and Topple. It feels like you'd have a lot of options for moving creatures around the battlefield.</li> <li data-xf-list-type="ul">The revised Rage Beyond Death for the Zealot subclass seems like a nice little buff with a cool effect.</li> </ul></blockquote><p></p>
[QUOTE="Kinematics, post: 9120484, member: 6932123"] It's still an improvement over the PHB, which just had you roll extra dice of whatever weapon you were using. Given the push for more weapon variety, this is still a nice change. On other stuff: [LIST] [*]You can now use the Reckless Attack bonus on opportunity attacks and Retaliations. [*]The level 3 Eagle feature in the Wild Heart (formerly Totem) subclass allows you to both Disengage [i]and[/i] Dash as a single bonus action. That makes it less sucky compared to the Bear and Wolf features. It still is in conflict with using a bonus action to sustain Rage if you're not attacking (ie: using Rage out of combat), so you can't get 3x movement per turn (move+Dash+Dash) until level 15. [*]The level 6 Spider feature giving potential expertise in Stealth is a neat development line (along with the option for Investigation, already mentioned). [*]I like the World Tree subclass, even aside from the teleportation capstone. Nice support at level 3 with granting temp HP. Drag creatures to you at level 6. And level 10 gives you a 15'-20' reach with any melee weapon, with bonus weapon masteries of Push and Topple. It feels like you'd have a lot of options for moving creatures around the battlefield. [*]The revised Rage Beyond Death for the Zealot subclass seems like a nice little buff with a cool effect. [/LIST] [/QUOTE]
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