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Barbarian preview!
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<blockquote data-quote="Gradine" data-source="post: 6347737" data-attributes="member: 57112"><p>It's been mentioned in other threads that it looks like the Barbarian is... lagging in the damage department. The preview confirms, if nothing else, that the bonus Rage Damage hasn't changed at all since the Forbidden Tome, and it's... it's not exactly inspiring of terror. And I had actually had an idea for a simple change that, while not radically altering the class, would help the Barb dish out a little more damage.</p><p></p><p>Replace the flat bonus to damage with a bonus damage die.</p><p></p><p>+2 becomes 1d4, +3 to 1d6, and +4 to 1d8.</p><p></p><p>This would have a few effects. First, the Barbarian's damage will raging becomes more swingy and less precise, which is exactly what one should hope to expect from a <em>raging Barbarian. </em>And while the average damage boost is only 0.5 per attack, the <em>potential </em>damage is quite a bit higher, which should help. The biggest difference is that as a damage die, it gets doubled on a crit (while the flat Rage Damage bonus doesn't), which synergizes well with Brutal Critical.</p><p></p><p>I suppose by making it a damage die it would draw unfavorable comparisons to Sneak Attack, but I think it's objectively better for the Barbarian than the flat bonus. I'm not a huge on math so I don't know greatly this would impact the class beyond a minor boost, but like I said, it was an idea I'd been kicking around that I thought seems like a good alternative for the class.</p></blockquote><p></p>
[QUOTE="Gradine, post: 6347737, member: 57112"] It's been mentioned in other threads that it looks like the Barbarian is... lagging in the damage department. The preview confirms, if nothing else, that the bonus Rage Damage hasn't changed at all since the Forbidden Tome, and it's... it's not exactly inspiring of terror. And I had actually had an idea for a simple change that, while not radically altering the class, would help the Barb dish out a little more damage. Replace the flat bonus to damage with a bonus damage die. +2 becomes 1d4, +3 to 1d6, and +4 to 1d8. This would have a few effects. First, the Barbarian's damage will raging becomes more swingy and less precise, which is exactly what one should hope to expect from a [I]raging Barbarian. [/I]And while the average damage boost is only 0.5 per attack, the [I]potential [/I]damage is quite a bit higher, which should help. The biggest difference is that as a damage die, it gets doubled on a crit (while the flat Rage Damage bonus doesn't), which synergizes well with Brutal Critical. I suppose by making it a damage die it would draw unfavorable comparisons to Sneak Attack, but I think it's objectively better for the Barbarian than the flat bonus. I'm not a huge on math so I don't know greatly this would impact the class beyond a minor boost, but like I said, it was an idea I'd been kicking around that I thought seems like a good alternative for the class. [/QUOTE]
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