Sammael
Adventurer
As a part of my overall D&D redesign effort, I'm currently going through various warrior classes, streamlining their abilities and turning them into class features of my revised Fighter class. Right now, I'm considering the barbarian's rage ability. This is what I currently have:
Some clarifications are probably needed:
The "once per encounter" part is intentional, since one of my main goals is to eliminate the tracking of rounds.
The reason why the total bonus is not just a function of the fighter level is to allow multiclassed fighters to eventually improve their rage if they keep their Endurance skill maxed out (e.g. A character with, say, 2 levels of fighter would improve his rage bonus to +3 at 15th level if he kept maxing out his Endurance skill).
Fatigue can be removed with another high-level fighter class ability, to simulate tireless rage.
Since there is no limit to the number of times per day one can become enraged, I introduced nonlethal damage as a sort of a balancing measure.
Resistance to all forms of damage (effectively DR x/- plus resist cold x, fire x, etc.) is in lieu of the Con increase and barbarian's DR class feature.
Now that I've finished writing, I see that it's quite difficult to single out one ability without explaining all other changes I've made to the system, but hopefully it's enough for people to tell me if the ability (1) is clear (2) still fits the barbarian's flavor and (3) appears to be worth it.
Once per encounter, as a free action, you can become enraged. While enraged, you suffer a -2 penalty to AC and cannot use any abilities that require concentration, but you also receive a bonus to your Strength attribute and Resolve skill, and your resistance to all forms of damage increases by the value of this bonus. The bonus is equal to 2 plus the sum of your Fighter level and Endurance rating divided by 10. If you begin your turn enraged, you suffer 2 points of nonlethal damage from exertion. The rage lasts until the end of the encounter or until you end it as a free action. After the rage ends, you become fatigued.
Some clarifications are probably needed:
- Attributes (Str, Dex, Con, Int, Wis, Cha) no longer go from 3-18 (or whatever), they go from -4 to +4. Basically, attributes are what ability modifiers used to be.
- Resolve is a new skill that combines the former Will save and Concentration skill, and Endurance is a new skill that combines the former Fortitude save and Endurance feat. There's obviously more, but I don't want to clog the discussion down with explanations.
- Rating refers to the number of ranks, which may not exceed level/2, rounded up. Thus, if we take a pure rage fighter, he would have a bonus of +2 at 1st level, +3 at 7th level, +4 at 13th level, and +5 at 20th level.
The "once per encounter" part is intentional, since one of my main goals is to eliminate the tracking of rounds.
The reason why the total bonus is not just a function of the fighter level is to allow multiclassed fighters to eventually improve their rage if they keep their Endurance skill maxed out (e.g. A character with, say, 2 levels of fighter would improve his rage bonus to +3 at 15th level if he kept maxing out his Endurance skill).
Fatigue can be removed with another high-level fighter class ability, to simulate tireless rage.
Since there is no limit to the number of times per day one can become enraged, I introduced nonlethal damage as a sort of a balancing measure.
Resistance to all forms of damage (effectively DR x/- plus resist cold x, fire x, etc.) is in lieu of the Con increase and barbarian's DR class feature.
Now that I've finished writing, I see that it's quite difficult to single out one ability without explaining all other changes I've made to the system, but hopefully it's enough for people to tell me if the ability (1) is clear (2) still fits the barbarian's flavor and (3) appears to be worth it.