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*Pathfinder & Starfinder
Barbarian Substitution levels- Berzerker
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<blockquote data-quote="Sigurd" data-source="post: 2845722" data-attributes="member: 19412"><p>The problem comparing Diehard to Extra movement is that not everyone is careful about movement and distance in combat. Unless you use the grid and track things you never see how valuable the extra movement is. Many players see little value from the feat because of this.</p><p></p><p>Diehard is more universally implemented.</p><p></p><p>For the record I'm not averse to the substitution level but I (personally) think it doesn't solve the core problem. Barbarian or Berserk should be a prestige class on top of fighter.</p><p></p><p>To be fair to Brother Richard substitution levels and small fixes without 'big picture' background are easily abused as power ups without much Role to them. I don't find this particularly the case here but I'd love to hear more 'fluff' and game elements that tie into this idea. IMC the more comprehensive or thematic the more likely it is to find a niche.</p><p></p><p>I'm not sure I think of Berserks as less fragile than barbarians, honestly. Dieing gloriously in extasy blood and carnage seems more likely for Berserks. I wouldn't associate them with a more safe rage. </p><p></p><p>I'd look to a divine protection or cleric spell. Something like:</p><p></p><p>Odin's Hand:</p><p>Cleric 2</p><p></p><p>The choosers of the slain spare their greatest servants for another day. Berserks under this enchantment will automatically stabilize if brought to negative hit points. If the target would otherwise die at the end of his\her rage he instead falls to the ground, eyes wide open, in a position of supplication. Instead of being collected for Valhalla the target is marked by the Valkiri kiss and left in a coma for caster level turns. In that time he may be brought back to 0 by magic.</p><p></p><p>Targets killed outright are not helped by this spell - their time has come.</p><p></p><p>This spell may be affixed to a fetish or magic item but the item will only have one 'charge' and may not be bought or sold. It must be earned in the service of the God. A player may never have more than one such fetish in his possession. Acts of dishonour and weakness will spoil such an item.</p><p></p><p></p><p>Sigurd</p></blockquote><p></p>
[QUOTE="Sigurd, post: 2845722, member: 19412"] The problem comparing Diehard to Extra movement is that not everyone is careful about movement and distance in combat. Unless you use the grid and track things you never see how valuable the extra movement is. Many players see little value from the feat because of this. Diehard is more universally implemented. For the record I'm not averse to the substitution level but I (personally) think it doesn't solve the core problem. Barbarian or Berserk should be a prestige class on top of fighter. To be fair to Brother Richard substitution levels and small fixes without 'big picture' background are easily abused as power ups without much Role to them. I don't find this particularly the case here but I'd love to hear more 'fluff' and game elements that tie into this idea. IMC the more comprehensive or thematic the more likely it is to find a niche. I'm not sure I think of Berserks as less fragile than barbarians, honestly. Dieing gloriously in extasy blood and carnage seems more likely for Berserks. I wouldn't associate them with a more safe rage. I'd look to a divine protection or cleric spell. Something like: Odin's Hand: Cleric 2 The choosers of the slain spare their greatest servants for another day. Berserks under this enchantment will automatically stabilize if brought to negative hit points. If the target would otherwise die at the end of his\her rage he instead falls to the ground, eyes wide open, in a position of supplication. Instead of being collected for Valhalla the target is marked by the Valkiri kiss and left in a coma for caster level turns. In that time he may be brought back to 0 by magic. Targets killed outright are not helped by this spell - their time has come. This spell may be affixed to a fetish or magic item but the item will only have one 'charge' and may not be bought or sold. It must be earned in the service of the God. A player may never have more than one such fetish in his possession. Acts of dishonour and weakness will spoil such an item. Sigurd [/QUOTE]
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Barbarian Substitution levels- Berzerker
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