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*Pathfinder & Starfinder
Barbarian Substitution levels- Berzerker
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<blockquote data-quote="DragonTurtle" data-source="post: 2846223" data-attributes="member: 26206"><p>Just to address the balance issue on the Crescending Rage, there are a couple of variables that need to be in effect for this to kick in:</p><p></p><p>1- The Berzerker needs to be raging. This limits the number of rounds that this ability can be used.</p><p></p><p>2- The berzerker needs to below half hitpoints, so this creates an interesting scenario does the berzerker attempt to get healing or does he continue to act at low hitpoints to get the bonus damage. However since this kicks in towards mid fight, and the rage should also be winding down there are not that many rounds that the berzerker gets this.</p><p></p><p>3- It applies to only one attack against someone that his hit the berzerker and if that attack misses, or isn't used that round it is gone. </p><p></p><p>4- It starts out at +3 to damage average and caps out at +15, it is a nice bonus but at those levels and it only being at most 1 hit a round it may not be as game breaking as it sounds.</p><p></p><p>So compared to Damage Reduction it is good, however it is not an always on effect, crunch wise the berzerker is less effective outside of a rage than the barbarian, no trap sense, no damage reduction and no fast movement. </p><p></p><p>Honestly I would balance this more by getting rid of a couple skill points, however sub levels don't really allow for that. However there is no reason why that couldn't be house ruled.</p></blockquote><p></p>
[QUOTE="DragonTurtle, post: 2846223, member: 26206"] Just to address the balance issue on the Crescending Rage, there are a couple of variables that need to be in effect for this to kick in: 1- The Berzerker needs to be raging. This limits the number of rounds that this ability can be used. 2- The berzerker needs to below half hitpoints, so this creates an interesting scenario does the berzerker attempt to get healing or does he continue to act at low hitpoints to get the bonus damage. However since this kicks in towards mid fight, and the rage should also be winding down there are not that many rounds that the berzerker gets this. 3- It applies to only one attack against someone that his hit the berzerker and if that attack misses, or isn't used that round it is gone. 4- It starts out at +3 to damage average and caps out at +15, it is a nice bonus but at those levels and it only being at most 1 hit a round it may not be as game breaking as it sounds. So compared to Damage Reduction it is good, however it is not an always on effect, crunch wise the berzerker is less effective outside of a rage than the barbarian, no trap sense, no damage reduction and no fast movement. Honestly I would balance this more by getting rid of a couple skill points, however sub levels don't really allow for that. However there is no reason why that couldn't be house ruled. [/QUOTE]
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Barbarian Substitution levels- Berzerker
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