Barbarians without a Con score (Tallarn, keep out!)


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You always tell the barb don't put your 6 in cha, it will come in handy someday. And then they become a vampire and can only rage for one round, how sad:)
 

Ahh, I'd forgotten about the Con-determined number of rounds you can rage. (I need to learn to read the rulebook!) Thanks for the clarifications, I'll use his Cha modifier for that, then.

Hmm, I do like the idea of my orc vampire suddenly become much prettier when he rages. :D
 

Having no Con score could really work to his advantage when raging - he will lose no hit points from ending the rage, and thus does not face the "don't stop raging or you'll die" dilemma.

BTW - is a "good" vampire kind of like Angel from Buffy?
 

This may be getting a little bit away from the topic and hand, but...

BTW - is a "good" vampire kind of like Angel from Buffy?

In the generic D+D universe, I believe the answer would be no. In the Buffy universe, a vampire is more acurately a demon that has infested the body of the original person. They have all the memories, skills, and abilities of the original person, but not their soul. Where in D+D, becomeing a vampire means a change in the character physically and mentally, in Buffy becoming a vampire would be essentially the same thing as having the character die, except their body happens to still be walking around.

As for Angel, he is a "good vampire" because his soul was returned to his body, so he is once again the original person he was before he was sired, except the demon that had taken up resisdence in his body is still there, leading to a lot of (for lack of a better word) complications. As far as a D+D mechanic, this would be modeled much better by having a character die, have their body raised as a zombie, and then casting a spell to bring the person back to life, only to have their body remain a zombie when they return.
 


Artoomis said:
Deset Gled, while it is true that teh Vampire template does include "alignment: always chaotic evil"
I was wondering if randomling might have house-ruled the alignment change.

While OT, I personally use a Will save to indicate if the alignment changes or how much. The mechanics are hazy since it hasn't seen use, but the intent is that a low level character will fail on less than a 20 and will become chaotic evil. The much more rare strong willed individuals may only become more chaotic & evil (aka less lawful/good) or be mentally unaffected. (Mmmm, NPC paladin undead; Can't use lay on hands or turn without hurting himself but gives the PCs heebee jeebies even if he doesn't show up on detect evil)
 

No, he's not like Angel from Buffy. Ick. :p

He's an Orc, and he's evil. Eeeeeeeeeevil! :D

And I think he and his cleric half-brother (half-orc, also a vamp) might be fun long-term NPCs....
 

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