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Bard as 2/3 caster.
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<blockquote data-quote="UngeheuerLich" data-source="post: 9510927" data-attributes="member: 59057"><p>Bard as 2/3 caster with weapon masteries:</p><p></p><p>Level 1:</p><p>Fighter, entertainer</p><p>(AD&D bards used to have no spells at level 1, but solid weapon and armor proficiencies. And musical instruments and songs to buff people before combat. </p><p>3e bards only had cantrips.) </p><p></p><p>Level 2: bard 1</p><p>Level 3: bard 2</p><p>level 4: bard 3 (I propose lore bard, as in AD&D they were able to cast fireballs soon enough) </p><p>They used to get level 2 spells at level 4.</p><p>level 5: bard 4</p><p>ASI at level 4 to not fall behind other characters.</p><p></p><p>Level 6: Rogue level 1. </p><p>Bards should not get level 3 spells. So. </p><p>More skills. Bards were adapt at skill. </p><p></p><p>Level 7: bard 5</p><p>finally level 3 spells. Also becoming better at inspiring others. </p><p>Level 8: bard 6</p><p>Now they get their cool subclass ability. With my proposal, that means fireball and another useful wizard spell. </p><p></p><p>Level 9: fighter 2</p><p>Action surge and tactical mind helps with skills. </p><p></p><p>Level 10: bard 7. They should get level 4 spells here</p><p>level 11: bard 8</p><p>another ASI, true strike gets better. </p><p>level 12: Fighter 3</p><p>become either battlemaster and take inspiring maneuvers or become an eldritch knight. </p><p>level 13: bard 9. Level 5 spells. </p><p>Level 14: bard 10.</p><p>level 15: Fighter 4. ASI</p><p>level 16: bard 11. Level 6 spells. </p><p>level 17: bard 12. ASI</p><p>level 18: Fighter 5. Extra attack. Does not stack with true strike. But why not. Maybe you have access to haste. Or true strike is impossible. </p><p>level 19: fighter 6. If you read the epic boon feature just as a friendly reminder, that you can now pick epic boons. Pick epic boon with your ASI. </p><p>level 20: capstone is fighter level 7. If you were eldritch knight, you can now replace one attack with a spell.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9510927, member: 59057"] Bard as 2/3 caster with weapon masteries: Level 1: Fighter, entertainer (AD&D bards used to have no spells at level 1, but solid weapon and armor proficiencies. And musical instruments and songs to buff people before combat. 3e bards only had cantrips.) Level 2: bard 1 Level 3: bard 2 level 4: bard 3 (I propose lore bard, as in AD&D they were able to cast fireballs soon enough) They used to get level 2 spells at level 4. level 5: bard 4 ASI at level 4 to not fall behind other characters. Level 6: Rogue level 1. Bards should not get level 3 spells. So. More skills. Bards were adapt at skill. Level 7: bard 5 finally level 3 spells. Also becoming better at inspiring others. Level 8: bard 6 Now they get their cool subclass ability. With my proposal, that means fireball and another useful wizard spell. Level 9: fighter 2 Action surge and tactical mind helps with skills. Level 10: bard 7. They should get level 4 spells here level 11: bard 8 another ASI, true strike gets better. level 12: Fighter 3 become either battlemaster and take inspiring maneuvers or become an eldritch knight. level 13: bard 9. Level 5 spells. Level 14: bard 10. level 15: Fighter 4. ASI level 16: bard 11. Level 6 spells. level 17: bard 12. ASI level 18: Fighter 5. Extra attack. Does not stack with true strike. But why not. Maybe you have access to haste. Or true strike is impossible. level 19: fighter 6. If you read the epic boon feature just as a friendly reminder, that you can now pick epic boons. Pick epic boon with your ASI. level 20: capstone is fighter level 7. If you were eldritch knight, you can now replace one attack with a spell. [/QUOTE]
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