Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Bard as 2/3 caster.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 9511295" data-attributes="member: 6790260"><p>Unfortunately, the big problem that the "jack of all trades" runs into with 3e-/5e-style game design is that "somewhat less focused" = mostly sucks. I wish that weren't the case, but it is. Bards in 3.x work alright at E6 levels, maybe up to 7 or 8 at extremity, but beyond that? The chunkiness of class features just doesn't let it work.</p><p></p><p>A 2/3 caster falls behind by a spell level every three. So when the Wizard is getting <em>fireball</em>...and <em>fireball</em> is a worthwhile spell for the Wizard to cast...the 2/3 Bard is still stuck using 2nd level spells. But something that incremental can't be compensated by just getting all the strong features a Fighter would have, because then you're as good as a Fighter but also having double the spellcasting an Eldritch Knight would have. You're just stuck. With the way this game design style works, this effect compounds. Top-level 2/3rds Bards are just getting access to <em>true seeing</em> and <em>mass suggestion</em> (both things full-caster Wizards have been able to cast for six entire levels!) when Wizards are getting access to <em>wish</em> and <em>time stop</em>. And conversely, Fighters are narrowing in on four attacks per round (or two attacks + damage bonus feature, for Fighter-alikes like Paladin, Ranger, and Barbarian), while the Bard <em>at best</em> (as in, with a fighting subclass) languishes in 2 attacks with no other bonuses because any more bonuses would make them as good as an actual melee-focused class.</p><p></p><p>The lesson 3e taught us with Bards was that they have to be focused on <em>something</em>. They can augment that focus with breadth or depth, but they need to have <em>something</em> they're actually, directly good at all on its own. It's not that "jack of all trades" is a problem: it's that the "trades" only have two modes, too weak to carry a character, and too strong to be paired up with the other parts. In theory, the unique or semi-unique Bard features like Bardic Inspiration, Song of Rest, and Expertise should make up the gap....but they just don't. And, frankly, if they <em>did</em> make up the gap, people would complain that these features were either stupidly overpowered, or "mandatory" because of how dramatic an effect they have.</p><p></p><p></p><p>I mean, it produces exactly what you're asking for. A class that gets a taste of Fighter and some additional skill/combat bonuses (via Rogue) and only 2/3 casting progression. It's just that that package, in 5e design, is simply Not Very Good, and even if you recompiled this into a single class, it wouldn't get meaningfully better.</p><p></p><p>The <em>only</em> way I could see any of this working is if you make it so the subclasses actually do make you comparable to a (minimal, hard-to-optimize) baseline character class that IS focused on that. Effectively, your subclass is multiclassing without multiclassing: the Valor Bard is a minimal, stripped-down, unoptimized but still functional, Sword-and-Board Fighter with 2/3rds casting; the Lore Bard is a minimal, stripped-down, unoptimized but still functional, Wizard with no subclass features (because it actually boosts you to full spellcasting); the Dance Bard is a minimal, stripped-down, unoptimized but still functional, Monk with 2/3rds casting; etc. And even that sounds like it would be absolute hell to balance because 2/3rds casting is a huge power boost relative to even a subclass-free Monk or Fighter, even if you strip out most of their class features.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9511295, member: 6790260"] Unfortunately, the big problem that the "jack of all trades" runs into with 3e-/5e-style game design is that "somewhat less focused" = mostly sucks. I wish that weren't the case, but it is. Bards in 3.x work alright at E6 levels, maybe up to 7 or 8 at extremity, but beyond that? The chunkiness of class features just doesn't let it work. A 2/3 caster falls behind by a spell level every three. So when the Wizard is getting [I]fireball[/I]...and [I]fireball[/I] is a worthwhile spell for the Wizard to cast...the 2/3 Bard is still stuck using 2nd level spells. But something that incremental can't be compensated by just getting all the strong features a Fighter would have, because then you're as good as a Fighter but also having double the spellcasting an Eldritch Knight would have. You're just stuck. With the way this game design style works, this effect compounds. Top-level 2/3rds Bards are just getting access to [I]true seeing[/I] and [I]mass suggestion[/I] (both things full-caster Wizards have been able to cast for six entire levels!) when Wizards are getting access to [I]wish[/I] and [I]time stop[/I]. And conversely, Fighters are narrowing in on four attacks per round (or two attacks + damage bonus feature, for Fighter-alikes like Paladin, Ranger, and Barbarian), while the Bard [I]at best[/I] (as in, with a fighting subclass) languishes in 2 attacks with no other bonuses because any more bonuses would make them as good as an actual melee-focused class. The lesson 3e taught us with Bards was that they have to be focused on [I]something[/I]. They can augment that focus with breadth or depth, but they need to have [I]something[/I] they're actually, directly good at all on its own. It's not that "jack of all trades" is a problem: it's that the "trades" only have two modes, too weak to carry a character, and too strong to be paired up with the other parts. In theory, the unique or semi-unique Bard features like Bardic Inspiration, Song of Rest, and Expertise should make up the gap....but they just don't. And, frankly, if they [I]did[/I] make up the gap, people would complain that these features were either stupidly overpowered, or "mandatory" because of how dramatic an effect they have. I mean, it produces exactly what you're asking for. A class that gets a taste of Fighter and some additional skill/combat bonuses (via Rogue) and only 2/3 casting progression. It's just that that package, in 5e design, is simply Not Very Good, and even if you recompiled this into a single class, it wouldn't get meaningfully better. The [I]only[/I] way I could see any of this working is if you make it so the subclasses actually do make you comparable to a (minimal, hard-to-optimize) baseline character class that IS focused on that. Effectively, your subclass is multiclassing without multiclassing: the Valor Bard is a minimal, stripped-down, unoptimized but still functional, Sword-and-Board Fighter with 2/3rds casting; the Lore Bard is a minimal, stripped-down, unoptimized but still functional, Wizard with no subclass features (because it actually boosts you to full spellcasting); the Dance Bard is a minimal, stripped-down, unoptimized but still functional, Monk with 2/3rds casting; etc. And even that sounds like it would be absolute hell to balance because 2/3rds casting is a huge power boost relative to even a subclass-free Monk or Fighter, even if you strip out most of their class features. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bard as 2/3 caster.
Top