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Bard as a subclass
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<blockquote data-quote="Ashrym" data-source="post: 6189959" data-attributes="member: 6750235"><p>Encompassing the roles is based on historical accuracy and classic mythologies. In D&D they are using the bard name but not the actual historical reference attached to the name, or the myths surround bards like Myrridin,Taliesin, Vainamoinen, or similarities with classic Greek stories associating magic and music, or the same roles for different cultures like Africa, Persia, China, and Indonesia. It's easy to differentiate bards from wizards because bards were healers and wizards were not. It's easy to separate bards from druids because druids were priest and bards were not, especially looking at the same roles outside of the Celtic roles. It's easy to separate bards from clerics because clerics were not priests and based more on orders of knights devoted to gods and granted magic from those gods while bards were seers who served as advisors and teachers for rulers and who's magic came from the natural gift of inspiration.</p><p></p><p>The many function of the historical bards and similar roles in other cultures was to maintain history and interpret custom. That's why they learned all that information and the use of poetry or song (depending on culture) was one mnemonic device for maintaining the information.</p><p></p><p>The functionality isn't much different than a cleric in gameplay, or at least wasn't in the last couple of editions, in the buffs, healing, combat etc. The flavor was different but not really how the classes interacted in the groups. The main difference in 3.x bards were skilled and used a combination of song magic and spell magic. In 4E they were both leaders and clerics were better at healing while bards subbed controller, which match 3.x pretty well too.</p><p></p><p>The DDN packet bard that came out is similar to the concepts I mentioned and 3.x, where they are skilled experts and knowledgeable. The main feature of knowledge and skills is there, healing is there, party multiplier abilities are there, spells are there, and they use a mix of spell magic and song magic. The 2 types listed so far give warlord-like abilities to the college of valor bard, and the college of with bards are more focused on some controlling effects.</p><p></p><p>I suspect your attempt to call what I mentioned a triumph of labelling over logic a lack of following how the class dynamic typically worked in groups and applying that logic moving forward, and needing a better understanding of the historical and mythical bards of which we speak. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Ashrym, post: 6189959, member: 6750235"] Encompassing the roles is based on historical accuracy and classic mythologies. In D&D they are using the bard name but not the actual historical reference attached to the name, or the myths surround bards like Myrridin,Taliesin, Vainamoinen, or similarities with classic Greek stories associating magic and music, or the same roles for different cultures like Africa, Persia, China, and Indonesia. It's easy to differentiate bards from wizards because bards were healers and wizards were not. It's easy to separate bards from druids because druids were priest and bards were not, especially looking at the same roles outside of the Celtic roles. It's easy to separate bards from clerics because clerics were not priests and based more on orders of knights devoted to gods and granted magic from those gods while bards were seers who served as advisors and teachers for rulers and who's magic came from the natural gift of inspiration. The many function of the historical bards and similar roles in other cultures was to maintain history and interpret custom. That's why they learned all that information and the use of poetry or song (depending on culture) was one mnemonic device for maintaining the information. The functionality isn't much different than a cleric in gameplay, or at least wasn't in the last couple of editions, in the buffs, healing, combat etc. The flavor was different but not really how the classes interacted in the groups. The main difference in 3.x bards were skilled and used a combination of song magic and spell magic. In 4E they were both leaders and clerics were better at healing while bards subbed controller, which match 3.x pretty well too. The DDN packet bard that came out is similar to the concepts I mentioned and 3.x, where they are skilled experts and knowledgeable. The main feature of knowledge and skills is there, healing is there, party multiplier abilities are there, spells are there, and they use a mix of spell magic and song magic. The 2 types listed so far give warlord-like abilities to the college of valor bard, and the college of with bards are more focused on some controlling effects. I suspect your attempt to call what I mentioned a triumph of labelling over logic a lack of following how the class dynamic typically worked in groups and applying that logic moving forward, and needing a better understanding of the historical and mythical bards of which we speak. ;) [/QUOTE]
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