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<blockquote data-quote="Ashrym" data-source="post: 9033711" data-attributes="member: 6750235"><p>It is, but bards in that UA can also swap out cantrips as part of spell preparation. All spell casters could until the playtest 5 packet came out where cantrip selection was separated from spell prep of 1st-level spells and higher. Just take cultist as a background at 1st level or another background that gives magic initiate and then you'll have 4 cantrips immediately.</p><p></p><p>Spending magical secrets on the arcane list later gives <em>wish</em> and you can downtime a <em>book of shadows </em>with it for 2 more cantrips and some more rituals. Cantrips aren't hard to pick up. A human sorcerer or tomepact warlock with the cultist background who swaps out the bonus feat for another magic initiate can start the game at 1st level with 9 cantrips.</p><p></p><p>I doubt spell casters will continue to be able to swap out cantrips on a long rest because of the latest playtest UA.</p><p></p><p>What would you do with 12 cantrips anyway? I would spend 0-1 magical secrets on a cantrip. A damaging cantrip to do poor damage instead of abysmal damage was okay with extra magical secrets or spirit session because that's extra over magical secrets in general. Most bards at 10th level need those magical secrets to fill out their spell list a bit, and have enough slots that adding cantrips makes a lot less sense. Plus they have 4 cantrips at the same level and extra attack or bonus weapon damage are more useful.</p><p></p><p> Spirit session is another example of a bard ability basically given to wizards in the form of the memorize spell ritual. Except wizards get it a level earlier, don't have the school restrictions but does have a class list restriction, have to swap a spell out, and can do it multiple times per day.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9033711, member: 6750235"] It is, but bards in that UA can also swap out cantrips as part of spell preparation. All spell casters could until the playtest 5 packet came out where cantrip selection was separated from spell prep of 1st-level spells and higher. Just take cultist as a background at 1st level or another background that gives magic initiate and then you'll have 4 cantrips immediately. Spending magical secrets on the arcane list later gives [I]wish[/I] and you can downtime a [I]book of shadows [/I]with it for 2 more cantrips and some more rituals. Cantrips aren't hard to pick up. A human sorcerer or tomepact warlock with the cultist background who swaps out the bonus feat for another magic initiate can start the game at 1st level with 9 cantrips. I doubt spell casters will continue to be able to swap out cantrips on a long rest because of the latest playtest UA. What would you do with 12 cantrips anyway? I would spend 0-1 magical secrets on a cantrip. A damaging cantrip to do poor damage instead of abysmal damage was okay with extra magical secrets or spirit session because that's extra over magical secrets in general. Most bards at 10th level need those magical secrets to fill out their spell list a bit, and have enough slots that adding cantrips makes a lot less sense. Plus they have 4 cantrips at the same level and extra attack or bonus weapon damage are more useful. Spirit session is another example of a bard ability basically given to wizards in the form of the memorize spell ritual. Except wizards get it a level earlier, don't have the school restrictions but does have a class list restriction, have to swap a spell out, and can do it multiple times per day. [/QUOTE]
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