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Bard Faerie Fire in Tier 1
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<blockquote data-quote="Dausuul" data-source="post: 7575123" data-attributes="member: 58197"><p><em>Faerie fire</em> shines--pun intended--against a small number of enemies that are heavy on defense and low on offense. The fact that it sticks without an ongoing save, and can hit multiple targets, makes it very potent in that scenario. Take gargoyles (CR 2, a reasonable foe in tier 1). At AC 15 and 52 hit points apiece, it's going to take you a while to wear them down, and <em>faerie fire</em> will do steady work that whole time, boosting your allies' hit rate by up to 50%.</p><p></p><p><em>Bane</em> is another spell that's good in long fights. Which you prefer will depend on a number of factors, including your own party composition. If you've got a bunch of tanky folks with high AC, or casters unloading spells that call for saves, <em>bane</em> is the best choice. If you're more offensively oriented and rely mostly on attacks, <em>faerie fire</em> is superior.</p><p></p><p>Of course, the ideal play is to have one PC cast <em>bane</em> and then have the next PC follow up with <em>faerie fire</em> against foes that now have -1d4 on their saves. Why pick one if you can have both?</p><p></p><p><em>Tasha's</em> and <em>dissonant whispers</em> are made for shorter fights against squishier enemies. They're not worse than <em>faerie fire</em> or <em>bane</em>, nor are they better; they just serve a different function.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7575123, member: 58197"] [I]Faerie fire[/I] shines--pun intended--against a small number of enemies that are heavy on defense and low on offense. The fact that it sticks without an ongoing save, and can hit multiple targets, makes it very potent in that scenario. Take gargoyles (CR 2, a reasonable foe in tier 1). At AC 15 and 52 hit points apiece, it's going to take you a while to wear them down, and [I]faerie fire[/I] will do steady work that whole time, boosting your allies' hit rate by up to 50%. [I]Bane[/I] is another spell that's good in long fights. Which you prefer will depend on a number of factors, including your own party composition. If you've got a bunch of tanky folks with high AC, or casters unloading spells that call for saves, [I]bane[/I] is the best choice. If you're more offensively oriented and rely mostly on attacks, [I]faerie fire[/I] is superior. Of course, the ideal play is to have one PC cast [I]bane[/I] and then have the next PC follow up with [I]faerie fire[/I] against foes that now have -1d4 on their saves. Why pick one if you can have both? [I]Tasha's[/I] and [I]dissonant whispers[/I] are made for shorter fights against squishier enemies. They're not worse than [I]faerie fire[/I] or [I]bane[/I], nor are they better; they just serve a different function. [/QUOTE]
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