Priest
First Post
Ok I realise this is far from finished (as I have not touched much since I wrote it) but here is the Spirit Dancer Prestige Class
I am posting it in the hopes that one might take it and run with it creating a Bardic Class worthy of the project. I personally thank that it should incorporate more dance related stuff (and like the Alt. Bard of Monte's be able to work in a cohesive group of other Spirit Dancers to some special effect.
The Spirit Dancer
Foreswearing the use of weapons with the intent to kill, The spirit dancer has learned that the bounty of life outweighs all the short-term worries of the world. Serving as Speakers for the dead, Spirit dancers adventure from kingdom to kingdom performing the Ritual Spirit dances to help send those who have died into the afterlife.
HD D6
Requirements:
Alignment: Any Good, Neutral
Skills Knowledge ( Spiritualism*), 5 ranks Perform(Dance) , 8 Ranks
Diplomacy 5 Ranks, Sense Motive 8 Ranks
Special Characters who are eligible to become Spirit dancers must have had at least one near death experience in the past to be able to gain the first level as a Spirit dancer
CLASS SKILLS
The Spirit Dancer’s class skills (and the key ability for each skill) are Bluff (Cha), Composure (Wis), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intuit direction ( Wis), Knowledge(Spiritualism*) (Int), Perform (Cha), Profession (Wis), Scry (Int), Spellcraft (Int). See Chapter 4 of the PHB for skill descriptions.
Skill points at each level are 6+ Intelligence modifier.
* Spiritualism can be substituted with Knowledge (Religion) for use in other settings
*Provided the Spirit Dancers has sufficient Charisma to have a bonus spell of this level.
Class Features
Weapon and Armor Proficiency: Spirit Dancers gain no additional proficiency with armor or weapons. While retaining any weapon, armor, and shield proficiencies granted by their previous class, or classes Spirit Dancers are reluctant to take life, and unless the situation is truly dire will attempt to avoid the use of lethal force.
SpellsBeginning at 1st level, the Spirit Dancers gains the ability to cast a small number of divine spells. The Spirit Dancer casts these spells without needing to memorize them beforehand or keep a spellbook. Spirit Dancers receive bonus spells for high Charisma, and to cast a spell a Spirit Dancer must have a Charisma score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a Spirit Dancer’s spell is 10 + the spell's level + the Spirit Dancer’s Charisma modifier.
Each Spirit dancer must choose a time at which she must spend an hour each day in quiet communion with the dead to regain her daily allotment of spells. Time spent resting has no effect on whether a Spirit Dancer can prepare spells. See Spirit dancers spell list below
0 level spells Guidance, Light, Read Magic, Virtue 1st level spells Bless, Deathwatch, Detect undead, divine favor, invisibility to undead, obscuring mist, protection from chaos/evil, remove fear, sanctuary. 2nd level spells calm emotions, gentle repose, Remove Paralysis, Shield Other, Silence, Sound Burst, Undetectable Alignment, Zone of truth 3rd level spells Create Food and Water, Helping Hand, Magic Circle against Chaos/Evil, Magic Vestment, Negative Energy Protection, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead 4th level spells Cure Critical Wounds, Death Ward, Discern Lies, Dismissal, Divination, Freedom of Movement, Restoration.
Dance of the Soul (Ex) The Spirit dancer gains this ability at first level,. When in combat the Spirit dancer can add her Charisma bonus (if any) to that of her Dexterity to determine her Armor Class. This ability can only be used when the Spirit Dancer is wearing no armor, or light armor.
Aura of Peace (Sa) Beginning at 2nd level a Spirit dancer gains the ability to unleash an aura that calms, and pacifies all but the most enraged of foe. Enemies within 20 feet of the Spirit Dancer can save verses the effect by rolling a successful will check of DC 25. Those who fail their saves however grow calm, and are more easy to deal with. Insuring that the Spirit dancer will be able to find a diplomatic solution to an otherwise violent confrontation. Calming the emotions of enemies is a supernatural ability.
Turn Undead: At 3rd level the Spirit dancer gains the ability to turn undead. She may use this ability a number of times per day equal to three plus the Spirit Dancer's Charisma modifier. The Spirit dancer turns undead as a cleric of one level lower would.
Sacred Spirit ( Su) Upon attaining 4th level the Spirit dancer gains the supernatural guidance of a sacred spirit. This is reflected by the following ability.
Defensive Awareness
Evasion: At fifth level the Spirit dancer gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Spirit Dancer takes no damage with a successful saving throw. Evasion can only be used if the Spirit Dancer is wearing light armor or no armor. It is an extraordinary ability.
Notes on Role Playing the ability The way in which the Sacred spirit talks to the Spirit Dancer is up to the whim of the DM. Examples of how some could do this. Is rapid changes in temperature, visions, and/or whispering voices. The spirit can be visible to the Spirit dancer, but does not have to be. Again it is at the discretion of the DM as to how the ability will be played.
Incorporeal form(Su) The Spirit dancer gains this supernatural ability at 9th level. Thrice per day she may choose to turn incorporeal by leaving her body. These out of body experiences lasts 5 minutes per level of Spirit dancer the character holds. If the characters body is fatally damaged while she is in this form she is stuck in her Ghost form until either she has been resurrected, or her Deity calls her on.
Spirit Dance (Ex) At fifth level the Spirit dancer gains the extraordinary ability to perceive the combat actions of those around her. Because of this ability, during any combat situation she gets + 4 to her A.C. as with the sacred spirit ability this is due to the warnings of spirits watching her.
Timeless Body (Su) After achieving 10th level, a Spirit dancer no longer suffers ability penalties for aging and cannot be magically aged. Any penalties she may have already suffered, however, remain in place. Bonuses still accrue, and the Spirit Dancer still dies when her time is up.
Good Luck whoever takes this up ( I originally had this PrC thought whilst writing a short story based in my campaign)
I am posting it in the hopes that one might take it and run with it creating a Bardic Class worthy of the project. I personally thank that it should incorporate more dance related stuff (and like the Alt. Bard of Monte's be able to work in a cohesive group of other Spirit Dancers to some special effect.
The Spirit Dancer
Foreswearing the use of weapons with the intent to kill, The spirit dancer has learned that the bounty of life outweighs all the short-term worries of the world. Serving as Speakers for the dead, Spirit dancers adventure from kingdom to kingdom performing the Ritual Spirit dances to help send those who have died into the afterlife.
HD D6
Requirements:
Alignment: Any Good, Neutral
Skills Knowledge ( Spiritualism*), 5 ranks Perform(Dance) , 8 Ranks
Diplomacy 5 Ranks, Sense Motive 8 Ranks
Special Characters who are eligible to become Spirit dancers must have had at least one near death experience in the past to be able to gain the first level as a Spirit dancer
CLASS SKILLS
The Spirit Dancer’s class skills (and the key ability for each skill) are Bluff (Cha), Composure (Wis), Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Heal (Wis), Hide (Dex), Intuit direction ( Wis), Knowledge(Spiritualism*) (Int), Perform (Cha), Profession (Wis), Scry (Int), Spellcraft (Int). See Chapter 4 of the PHB for skill descriptions.
Skill points at each level are 6+ Intelligence modifier.
* Spiritualism can be substituted with Knowledge (Religion) for use in other settings
Code:
[COLOR=burly]Table 1-24: The Spirit Dancer
Lvl Base Fort Ref Will Special
1 +0 +0 +2 +2 Dance of the Soul, Spells
2 +2 +0 +3 +3 Sacred Spirit (Evasion)
3 +3 +1 +3 +3 Aura of Peace, Turn Undead
4 +3 +1 +4 +4
5 +4 +1 +4 +4 Incorporeal Form, Sacred Spirit (Cha bonus to AC)
6 +4 +2 +5 +5 Spirit Dance
7 +5 +2 +5 +5
8 +5 +2 +6 +6
9 +6 +3 +6 +6 Sacred Spirit ( +1 Vs. Traps)
10 +7 +3 +7 +7 Timeless Body
[/COLOR]
Code:
[COLOR=tan]
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Level 0 1 2 3 4
----- - - - - -
1 2 — — — —
2 3 2* — — —
3 4 2 — — —
4 4 3 2* — —
5 4 3 3 — —
6 4 3 3 — —
7 4 4 3 2* —
8 4 4 4 3 —
9 4 4 4 3 —
10 4 4 4 4 2*
[/COLOR]
Class Features
Weapon and Armor Proficiency: Spirit Dancers gain no additional proficiency with armor or weapons. While retaining any weapon, armor, and shield proficiencies granted by their previous class, or classes Spirit Dancers are reluctant to take life, and unless the situation is truly dire will attempt to avoid the use of lethal force.
SpellsBeginning at 1st level, the Spirit Dancers gains the ability to cast a small number of divine spells. The Spirit Dancer casts these spells without needing to memorize them beforehand or keep a spellbook. Spirit Dancers receive bonus spells for high Charisma, and to cast a spell a Spirit Dancer must have a Charisma score at least equal to 10 + the level of the spell. The Difficulty Class for a saving throw against a Spirit Dancer’s spell is 10 + the spell's level + the Spirit Dancer’s Charisma modifier.
Each Spirit dancer must choose a time at which she must spend an hour each day in quiet communion with the dead to regain her daily allotment of spells. Time spent resting has no effect on whether a Spirit Dancer can prepare spells. See Spirit dancers spell list below
0 level spells Guidance, Light, Read Magic, Virtue 1st level spells Bless, Deathwatch, Detect undead, divine favor, invisibility to undead, obscuring mist, protection from chaos/evil, remove fear, sanctuary. 2nd level spells calm emotions, gentle repose, Remove Paralysis, Shield Other, Silence, Sound Burst, Undetectable Alignment, Zone of truth 3rd level spells Create Food and Water, Helping Hand, Magic Circle against Chaos/Evil, Magic Vestment, Negative Energy Protection, Remove Blindness/Deafness, Remove Curse, Remove Disease, Speak with Dead 4th level spells Cure Critical Wounds, Death Ward, Discern Lies, Dismissal, Divination, Freedom of Movement, Restoration.
Dance of the Soul (Ex) The Spirit dancer gains this ability at first level,. When in combat the Spirit dancer can add her Charisma bonus (if any) to that of her Dexterity to determine her Armor Class. This ability can only be used when the Spirit Dancer is wearing no armor, or light armor.
Aura of Peace (Sa) Beginning at 2nd level a Spirit dancer gains the ability to unleash an aura that calms, and pacifies all but the most enraged of foe. Enemies within 20 feet of the Spirit Dancer can save verses the effect by rolling a successful will check of DC 25. Those who fail their saves however grow calm, and are more easy to deal with. Insuring that the Spirit dancer will be able to find a diplomatic solution to an otherwise violent confrontation. Calming the emotions of enemies is a supernatural ability.
Turn Undead: At 3rd level the Spirit dancer gains the ability to turn undead. She may use this ability a number of times per day equal to three plus the Spirit Dancer's Charisma modifier. The Spirit dancer turns undead as a cleric of one level lower would.
Sacred Spirit ( Su) Upon attaining 4th level the Spirit dancer gains the supernatural guidance of a sacred spirit. This is reflected by the following ability.
Defensive Awareness
Evasion: At fifth level the Spirit dancer gains evasion. If exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Spirit Dancer takes no damage with a successful saving throw. Evasion can only be used if the Spirit Dancer is wearing light armor or no armor. It is an extraordinary ability.
Notes on Role Playing the ability The way in which the Sacred spirit talks to the Spirit Dancer is up to the whim of the DM. Examples of how some could do this. Is rapid changes in temperature, visions, and/or whispering voices. The spirit can be visible to the Spirit dancer, but does not have to be. Again it is at the discretion of the DM as to how the ability will be played.
Incorporeal form(Su) The Spirit dancer gains this supernatural ability at 9th level. Thrice per day she may choose to turn incorporeal by leaving her body. These out of body experiences lasts 5 minutes per level of Spirit dancer the character holds. If the characters body is fatally damaged while she is in this form she is stuck in her Ghost form until either she has been resurrected, or her Deity calls her on.
Spirit Dance (Ex) At fifth level the Spirit dancer gains the extraordinary ability to perceive the combat actions of those around her. Because of this ability, during any combat situation she gets + 4 to her A.C. as with the sacred spirit ability this is due to the warnings of spirits watching her.
Timeless Body (Su) After achieving 10th level, a Spirit dancer no longer suffers ability penalties for aging and cannot be magically aged. Any penalties she may have already suffered, however, remain in place. Bonuses still accrue, and the Spirit Dancer still dies when her time is up.
Good Luck whoever takes this up ( I originally had this PrC thought whilst writing a short story based in my campaign)