Nyaricus said:
Rystil Arden, that sounds exactly like the class i want to build. Could you please post it up in all of her glory? It would be much appreciated!
Well, I found portions of the first five levels in the description of an NPC I had on my old computer. If it looks good, I can always try to dredge up more.
Troubadour
BAB Ref Fort Will Special
+0 +0 +0 +2 Minne, Minuet
+1 +0 +0 +3 Paean, Requiem
+2 +1 +1 +3 Pastoral, Holy Thre, Madrigal
+3 +1 +1 +4 Unholy Thre, Mambo, Kybele's Thre
+3 +1 +1 +4 Liquefying Thre, Lullaby, Aerial Thre
Hit Dice: 1d6
Skill Points: 4+Int Bonus (Use Bard skill list)
Melodies once per day per Troubadour level (there's a feat to add +Charisma bonus to # of uses) (Only one melody per Troubadour can affect the same creature at a single time)-
Guardian Minne: DR 1/-, + 1/- per 5 levels
Carnage Minuet: +1 Morale Bonus to Melee Damage, + 1 per 5 levels
Healing Paean: Fast Healing 1, + 1 per 5 levels
Discordant Requiem: Enemy takes 1 Damage / round + 1 per 5 levels until she saves
Herb Pastoral: +4 Morale Bonus to saves against Poison, Immunity to Poison at 10
Threnodys: Weakness 2 vs element and -1 to saves vs school + Weakness 2 and - 1 saves per 5 levels (Holy = Positive Energy and Abjuration, Unholy = Negative Energy and Necromancy, Kybele's = Earth/Acid and Divination, Liquefying = Water and Transmutation, Aerial = Air and Conjuration, Flame = Fire and Enchantment, Boreal = Ice and Illusion, Electric = Electricity and Evocation)
Precise Madrigal: +1 Morale Bonus to Melee Attacks, +1 per 5 levels
Evasive Mambo: +1 Morale Bonus to AC, +1 per 5 levels
Lullaby: As the Sleep spell, but one target only