Inconsequenti-AL said:First up - that thing is dangerous to carry around - 1 flaming adamantine arrow could really ruin the carriers day!![]()
erian_7 said:Also, keep in mind this is a plot device, not an item readily available to PCs (or most NPCs, for that matter). It was commisioned by a ruler with a lot of free gold and ready access to material components looking for a new seige weapon. I think a DM making something like this common enough to fall into PC hands (which it would if commonly used by NPCs) would be making a serious mistake. I plan on tightly controlling its presence IMC.
Well, any alchemmist would know the solution to this problem. Alchemist fire could be produced under a less dense non-reactive oil. To fill any flask, you just have to dip the flask under the oil, fill it with alchemist's fire, top and seal the flask then remove. You could just as easily do the same thing with a barrel... although you would probably have to use extra engineering to lift the barrel out once full, and it would require a larger vat of alchemist's fire.Vrecknidj said:From the PHB: "Alchemist's fire is a sticky, adhesive substance that ignites when exposed to air."
Question #1: If alchemist's fire burns upon contact with air, how does an alchemist get it into the flask?
Question #2: Given a typical barrel, how is anyone going to fill it with alchemist's fire in the first place.
Quasqueton said:Using the core rules for increasing weapon size:
[someone double check me after 4d6, as I'm working off memory]
1 flask of AF = 1d6 damage -- 20gp, 1 lb.
2 flasks (doubled size) = 1d8 damage -- 40gp, 2 lb.
4 flasks (doubling again) = 2d6 -- 80gp, 4 lb.
8 flasks = 3d6 -- 160gp, 8 lb.
16 flasks = 4d6 -- 320gp, 16 lb.
32 flasks = 6d6 -- 640gp, 32 lb.
64 flasks = 8d6 -- 1,240gp, 64 lb.
128 flasks = 10d6 -- 2,560gp, 128 lb.
-- Stop here? --
256 flasks = 12d6 -- 5,120gp, 256 lb.
512 flaks = 14d6 -- 10,240gp, 512 lb.
. . .
4,096 flasks = 20d6 -- 81,920gp, 4,096 lb.
The AF should not do 1d6 per flask when used as one weapon. It should increase just as other weapons do. A greatsword has twice as much steel as a longsword (8 lb. vs. 4 lb.), but doesn't do 2d8 damage.
Quasqueton

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.