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General Tabletop Discussion
*Dungeons & Dragons
Barrowmaze, Stonehell, Arden Vul, Rappan Athuk and other Megadungeons
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<blockquote data-quote="DarkCrisis" data-source="post: 9272321" data-attributes="member: 1788"><p>I'm always thinking of games I'd like to run before I die and I hope to convince my group to, at some point, try a Megadungeon.</p><p></p><p><img src="https://media2.giphy.com/media/8L0y24IfVIegmd8y39/200.gif" alt="out of reach dungeon GIF" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The 4 in the title that caught my eye as I was surfing the web (to us an outdated term)</p><p></p><p><img src="https://media2.giphy.com/media/dwmNhd5H7YAz6/200.gif" alt="90S Throw Back Thursday GIF" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>What's been mostly on my mind is "What system do I want to run it in?" I know Barrow and Rappan each have 5E versions but some reviews I read say that the issues of 5E carry over. In such that the characters are Superheroes as opposed to Heroes and thus the dungeons, while still lethal, are less so. I'm curious how one handles leveling as well because 5E is fairly rapid unless the DM is just denying them levels until he feels its warranted and how does that even work in a Megadungeon? Any thoughts on 5E in an actual Megadungeon?</p><p></p><p>So. I figure best to keep it OSR. Castles and Crusades? Seems better suited for running D&D3/3.5 stuff. Shadowdark? Due it's XP/money system would require the DM to do a lot of converting. Which makes me sad because I love the system but don't want to spend time figuring out a money conversion rate while wondering if the team is getting the right amount of XP etc Tried that for a 2E adventure and ugh.</p><p></p><p>Okay so what do I own? OSRIC? It's just 1E cleaned up but does it really simplify anything? Basic Fantasy? Well, my options being what they are seems about right. Sound good?</p><p></p><p>Any thoughts on the dungeons? Barrow and Stone are apparently good for first attempt Megadungeons while Arden and Rappan require the DM to really put in effort. Thoughts?</p></blockquote><p></p>
[QUOTE="DarkCrisis, post: 9272321, member: 1788"] I'm always thinking of games I'd like to run before I die and I hope to convince my group to, at some point, try a Megadungeon. [IMG alt="out of reach dungeon GIF"]https://media2.giphy.com/media/8L0y24IfVIegmd8y39/200.gif[/IMG] The 4 in the title that caught my eye as I was surfing the web (to us an outdated term) [IMG alt="90S Throw Back Thursday GIF"]https://media2.giphy.com/media/dwmNhd5H7YAz6/200.gif[/IMG] What's been mostly on my mind is "What system do I want to run it in?" I know Barrow and Rappan each have 5E versions but some reviews I read say that the issues of 5E carry over. In such that the characters are Superheroes as opposed to Heroes and thus the dungeons, while still lethal, are less so. I'm curious how one handles leveling as well because 5E is fairly rapid unless the DM is just denying them levels until he feels its warranted and how does that even work in a Megadungeon? Any thoughts on 5E in an actual Megadungeon? So. I figure best to keep it OSR. Castles and Crusades? Seems better suited for running D&D3/3.5 stuff. Shadowdark? Due it's XP/money system would require the DM to do a lot of converting. Which makes me sad because I love the system but don't want to spend time figuring out a money conversion rate while wondering if the team is getting the right amount of XP etc Tried that for a 2E adventure and ugh. Okay so what do I own? OSRIC? It's just 1E cleaned up but does it really simplify anything? Basic Fantasy? Well, my options being what they are seems about right. Sound good? Any thoughts on the dungeons? Barrow and Stone are apparently good for first attempt Megadungeons while Arden and Rappan require the DM to really put in effort. Thoughts? [/QUOTE]
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