Bartering and apprasial?

Nail said:


Actually, I was thinking about "keeping track of all of the value estimates" as being the head-ache. Player meta-gaming isn't a problem for me.

If the players aren't meta-gaming, you really don't need to keep track of the exact values/estimates. You just need to make your best guess and move on.
 

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I agree that record keeping can be a pain.

The books also leave out a few little things, like you're given an Appraise skill and mechanics for guessing a worth of an item, but there's no rule or mechanic for then trying to sell the item.

Also, the appraise rules as written apply to guessing anythings worth, including standard, mundane equipment. Heck, you could mis-appraise the value of a gold peice if you rolled poorly.

To cut down on paperwork and bookkeeping, I would almost prefer the appraise skill to have only success or failure. You either know how much something is worth or you don't. If you want to purchase an appraisal from a local expert, it costs 10% of the item you are appraising. Everything is sold for 1/2 it's true worth.

Another thing that bugs me is keeping track of the abilities of magic items (especially weapons and armor) that characters are using but haven't identified. Talk about bookkeeping!
 

MerakSpielman said:
Another thing that bugs me is keeping track of the abilities of magic items (especially weapons and armor) that characters are using but haven't identified. Talk about bookkeeping!
Amen, brother!

...but that's something that's been around since 1e, so I'm used to it.

The appraise deal, though, is a true headache. There's no way I'm rolling that 4d6 every time (I game face-to-face, sans computer terminal). I think next time I'll tell my palyers it's going to change.

Any simpler mechanics out there? To buy? To sell? To appraise?
 

Only the one I just posted. To clean it up a bit, amybe this would work:

Only art items, gems, and jewelry may be appraised. If you want to purchase an appraisal from a local expert, it costs 10% of the item you are appraising.

Appraisals either fail or succeed. There is no ambiguity. The character knows either the exact value of the item, or he has no clue.

Any non art, gem, or jewelry item is worth the price in the PH or DMG. Unidentified magical items are worthless - they might be cursed.

Everything is always sold by PCs to merchants for 1/2 its value.
 

Looks good. My only addendum: Failure of an appraise roll still gives you a "range". Only disasterous failure gives you no idea at all.

"Ah yes...this gem here? It's ...ah...worth about......well, let's see...one over three, carry the 7,......somewhere between 200 and 500gp!"
 

Does the DMG have gem value ranges these days? If it does, you could learn the value range of the gem, when you fail - without having to make some sort of additional "spread" roll.
 

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