Thank you to Kobold_Ur_Priest for helping me with the flavor and concept design. Also thanks Kobold_Ur_Priest for inspiration on the powers.
SOUL HUNTER
"A soul is a beutiful thing. It can be taken, twisted, and used for your own gain. What more could one want" - Terrem Mair'Zar, Soul Hunter
Stalkers of the night, killers who kill for power, and warriors of darkness. These are all things that might be associated with a Soul Hunter. A Soul Hunter is a being who has learned the art of the Souls. But unlike beings such as the Incarnate and the Soulborn he has realized a new way of harnassing the power of the soul. He has found out that capturing a soul right after the death of a creature is one of the strongest methods of using the energy of the souls. Because of this, the Soul Hunter has mastered the art of killing for what he needs, and what he needs is power.
MAKING A SOUL HUNTER
When creating a Necrologist prepare for combat as that is your primary method of killing beings and taking their soul to power your abilities. Also you should maximize your ability to use your powers.
Abilities: The most important abilities for a Soul Hunter is his Strength and/or Dexterity, depending on how he plans to kill his opponents. To use your powers you need soul-energy so combat is important. The next important ability is Charisma. This measure the ability of your Soul Powers that you have access to.
Races: Soul Hunters seem to apear in the human society more often then many others. This is to do with the social stigma that it provides in most cultures. Humans being the most diverse race seem to pick it up more readily. Half-Orcs rarely pick it up, because of their low charisma, but when they do pick up the trade they tend to excell at it because of their high combat abilities. Doppelgangers and Changelings also pick up the trade frequently because of their ability to get close to people and hit them when they're not looking.
Alignment: Any Non-Good
Starting Gold: 5d4x10 (125gp)
Starting Age: As Fighter
Class Skills
The Soul Hunter's class skills (and the key ability for each skill) are Bluff (chas), Climb(str), Concentration (Con), Craft(Int), Diplomicy (Cha), Knowledge (all skills, taken individually) (Int), Move Silently (Dex), Profession (Wis), and Spellcraft (Int).
Skills Per Day at 1st Level : (2 + int) x4
Skills Per Day at Each Additional Level : 2 + int
Hit Dice: d8
Weapon Proficiencies: The Soul Hunter is proficient with all simple and martial weapons. They are also proficient with light and medium armors and shields.
Soul Blast: As a standard action you can channel Soul Points into an energy ball that you can blast your enemy with. To succesfully hit an opponent with a Soul Blast you have to make a ranged touch attack. It has a range of 50ft. The Soul Blast does 1d6 damage + and additional 1d6 damage for every 2 soul points invested into the blast (max 9d6 damage).
Soul Powers: The Soul Hunters uses a special form of power called Soul Powers. You have a certain amounts of Soul Powers per day based upon your Soul Hunter level. These Soul Powers cost a certain amount of Soul Points based on their power level (Low, Mid, High, and Greater). Low powers cost 2 points, Mid powers cost 4 points, High powers cost 8 points, and Greater powers cost 16 points. To gain Soul Points by killing beings. You gain a certain amount of points based off the creatures HD. The higher the HD the more Soul Points will be gained by killing the creature. You cannot gain Soul Points from creatures without a soul (Undead, Constructs, and Plants). You can have a maximum amount of Soul Points stored at a time based upon your Soul Hunter level
If you kill a creature with less then 1 HD you will gain half a soul points. Two half soul points equal one soul point. If you kill a creature with 1 HD you gain one Soul Point. If you kill a creature with 2-4 HD you gain 2 Soul Points. If you kill a creature with 5-8 HD you gain 4 Soul Points. If you kill a creature with 9-12 HD you gain 6 Soul Points. If you kill a creature with 13-15 HD you gain 8 Soul Points. If you kill a creature with 16-20 HD then you gain 10 Soul Points. If you kill a creature with 21+ HD then you gain 16 Soul Points. If you kill a creature with up to 3 HD less then yours you only gain half the amount of Soul Points (rounded down). If you kill a creature with 4 + less HD then you then you gain no Soul Points for the kill.
To actualy drain the soul you have to spend a full-round action. This action provokes an attack of oppurtunity. At 13th level it only takes a standard action, and at 17th level you can drain souls without provoking an attack of oppurtunity.
The DC for the Soul Powers is equal to 10 + half your Soul Caster level + your Charisma modifier.
The Soul Powers are in the next post.
PLAYING A SOUL HUNTER
The life of the Soul Hunter is not a easy one, or one full of moral comitment. To be a Soul Hunter you have to embrace death, and the death of others. You have to have the mindset that you are above others and that your power is worth the lifes of others.
Religion: The most commong gods for a Soul Hunter to worship are Nerull and Hextor. This is because Nerull is the god of death, which suits the Soul Hunters murdereous nature. Hextor is also a god of combat and tyranny, which usualy suits a Soul Hunters personality as well.
Other Classes: Soul Hunters are almost always egocentric. This is because of their belief that personal power surpasses others lifes. Because of this they usualy don't find themselves willing to become allies with people of other classes. If however the other person has something that the Soul Hunter needs he might pretend to befriend them to get what they want, and then backstab them once they get what they want.
Combat: Soul Hunters are dependent on combat. Without combat, and death, the Soul Hunter is just a being with the access to powers, but the inability to use them. The Soul Hunter engages in combat whenever he feels he needs his powers recharged.
Advancement: As the Soul Hunter advances he gains various new powers and abilities. This gives him several choices. The most important choice is what Soul Power will choose when it requires him to gain a new one. The next most important choice is your ability upgrades. At every 4th level you have to choose which ability is worth upgrading. Do you want to improve your combat ability, and if so which one, or do you want to impove your charisma hence improving your ability to use Soul Powers.
SOUL HUNTERS IN THE WORLD
"I've only met one of these Soul Hunters once. He was such a sweet man. You would never think he was what he was. He was kind, genereous, and has a smile on his face. On his way a few gold goins had dropped out of his purse so I ran after him. And then I saw him for what he truely was. He had turned into and alleyway. I saw him then walk up to a goblin who resting in the alleyway and stick his sword through it. As the creature died the man smiled and I saw something inside him. I quickly ran away. I later saw warrent picture up for that man... I would have never known him for what he was if I didn't see what had happened" - Old Man Wickens.
Soul Hunters, contrary to their murdereous nature, are various charismatic fellows. They have the inate ability to bluff, lie, and convince those around him into doing what he wants. Because of this nobody realizes what they truely are.
Daily Life: The daily life of a Soul Hunter usualy revolves around his soul powers. A Soul Hunter is continualy striving for new powers and abilities. This leads him to embark on personal quest of power. A Soul Hunter also usualy find themselves at social events, making contacts that could be useful in the future.
Notables: You would never realize a Soul Hunter for what they were. Some notables who got into such a high prestige that they no longer needed secrecy are Terrem Mair'Zar and Lujak Herr'Kal. Terrem is a powerful Soul Hunter who advanced into such a position of power that even beings of epic power feared him. He was eventualy slain by a powerful rival necromancer however. Lujak Herr'Kal is somewhat of an exception to the average Soul Hunter. He wasn't directly evil. He believed that Souls were the power to everything, but he also didn't believe in killing innocents. He ended up hiring himself as a dungeon-crawler, engaging in various adventuring parties for short periods of time.
Organizations: Soul Hunters never have an organization dedicated to Soul Hunting itself. This is because Soul Hunters don't like to share power. They are very self-centered and believe that they deserve all the power to themselves. Soul Hunters do quite often join other organizations though. This is because of the contacts, usualy in high places, that they aquire.
NPC Reaction
Soul Hunters in society are usualy the guy who is to good to be true. They are nice, friendly, and charismatic. Everybody tends to like them and they find themselves in all sorts of social situations. This is because they make themselves to apear that way.
If anybody ever finds out a Soul Hunters true nature things never go in their favor. They are usualy hunted down and killed or imprisoned.
SOUL HUNTERS IN THE GAME
Soul Hunters as player choices are not always the best things. This is because a Soul Hunters nature. Soul Hunters are almost never accepted in a good campaign, and they're virtualy unplayable in a party with a Paladin or a Cleric of a good god.
The Soul Hunter could be a great oppurtunity to play an intressting character however. Role-playing the Soul Hunters charismatic and secretive nature could make for a great game in itself. The Soul Hunter could also be of great use in dungeonering adventures.
Adaptation: In a campaign where the party is almost completly comprised of good characters then the Soul Hunter becomes very unplayable. This however doesn't have to always be the case. The Soul Hunter flavor can be modified to be a person kills evil beings, and in the process gains the powers.
Encounters: Soul Hunters seem to fit into almost every campaign seeminglessly as opponents. Soul Hunters can usualy be found in mercenary guilds or assassin guilds, draining part of the opponent's souls after combat. Serial killers can also be potrayed as Soul Hunters.
SOUL HUNTER

"A soul is a beutiful thing. It can be taken, twisted, and used for your own gain. What more could one want" - Terrem Mair'Zar, Soul Hunter
Stalkers of the night, killers who kill for power, and warriors of darkness. These are all things that might be associated with a Soul Hunter. A Soul Hunter is a being who has learned the art of the Souls. But unlike beings such as the Incarnate and the Soulborn he has realized a new way of harnassing the power of the soul. He has found out that capturing a soul right after the death of a creature is one of the strongest methods of using the energy of the souls. Because of this, the Soul Hunter has mastered the art of killing for what he needs, and what he needs is power.
MAKING A SOUL HUNTER
When creating a Necrologist prepare for combat as that is your primary method of killing beings and taking their soul to power your abilities. Also you should maximize your ability to use your powers.
Abilities: The most important abilities for a Soul Hunter is his Strength and/or Dexterity, depending on how he plans to kill his opponents. To use your powers you need soul-energy so combat is important. The next important ability is Charisma. This measure the ability of your Soul Powers that you have access to.
Races: Soul Hunters seem to apear in the human society more often then many others. This is to do with the social stigma that it provides in most cultures. Humans being the most diverse race seem to pick it up more readily. Half-Orcs rarely pick it up, because of their low charisma, but when they do pick up the trade they tend to excell at it because of their high combat abilities. Doppelgangers and Changelings also pick up the trade frequently because of their ability to get close to people and hit them when they're not looking.
Alignment: Any Non-Good
Starting Gold: 5d4x10 (125gp)
Starting Age: As Fighter
Class Skills
The Soul Hunter's class skills (and the key ability for each skill) are Bluff (chas), Climb(str), Concentration (Con), Craft(Int), Diplomicy (Cha), Knowledge (all skills, taken individually) (Int), Move Silently (Dex), Profession (Wis), and Spellcraft (Int).
Skills Per Day at 1st Level : (2 + int) x4
Skills Per Day at Each Additional Level : 2 + int
Hit Dice: d8
Code:
[b] BAB Fort Ref Will Abilities[/b]
1. +1 +0 +0 +2 Low Soul Powers, Soul Blast, Soul Drain
2. +2 +0 +0 +3
3. +3 +1 +1 +3
4. +4 +1 +1 +4
5. +5 +1 +1 +4
6. +6 +2 +2 +5 Mid Soul Powers
7. +7 +2 +2 +5
8. +8 +2 +2 +6
9. +9 +3 +3 +6
10.+10 +3 +3 +7
11.+11 +3 +3 +7 High Soul Powers
12.+12 +4 +4 +8
13.+13 +4 +4 +8 Soul Drain (Standard Action)
14.+14 +4 +4 +9
15.+15 +5 +5 +9
16.+16 +5 +5 +10
17.+17 +5 +5 +10 Greater Soul Powers, Soul Drain (No AoO)
18.+18 +6 +6 +11
19.+19 +6 +6 +11
20.+20 +6 +6 +12
Code:
Level Soul Powers Known
Soul Powers Max Soul Points
1 1 2
2 2 4
3 2 6
4 3 10
5 3 12
6 4 16
7 4 20
8 5 24
9 5 36
10 6 40
11 6 46
12 7 52
13 7 58
14 8 64
15 8 80
16 9 88
17 9 96
18 10 104
19 10 112
20 11 120
Weapon Proficiencies: The Soul Hunter is proficient with all simple and martial weapons. They are also proficient with light and medium armors and shields.
Soul Blast: As a standard action you can channel Soul Points into an energy ball that you can blast your enemy with. To succesfully hit an opponent with a Soul Blast you have to make a ranged touch attack. It has a range of 50ft. The Soul Blast does 1d6 damage + and additional 1d6 damage for every 2 soul points invested into the blast (max 9d6 damage).
Soul Powers: The Soul Hunters uses a special form of power called Soul Powers. You have a certain amounts of Soul Powers per day based upon your Soul Hunter level. These Soul Powers cost a certain amount of Soul Points based on their power level (Low, Mid, High, and Greater). Low powers cost 2 points, Mid powers cost 4 points, High powers cost 8 points, and Greater powers cost 16 points. To gain Soul Points by killing beings. You gain a certain amount of points based off the creatures HD. The higher the HD the more Soul Points will be gained by killing the creature. You cannot gain Soul Points from creatures without a soul (Undead, Constructs, and Plants). You can have a maximum amount of Soul Points stored at a time based upon your Soul Hunter level
If you kill a creature with less then 1 HD you will gain half a soul points. Two half soul points equal one soul point. If you kill a creature with 1 HD you gain one Soul Point. If you kill a creature with 2-4 HD you gain 2 Soul Points. If you kill a creature with 5-8 HD you gain 4 Soul Points. If you kill a creature with 9-12 HD you gain 6 Soul Points. If you kill a creature with 13-15 HD you gain 8 Soul Points. If you kill a creature with 16-20 HD then you gain 10 Soul Points. If you kill a creature with 21+ HD then you gain 16 Soul Points. If you kill a creature with up to 3 HD less then yours you only gain half the amount of Soul Points (rounded down). If you kill a creature with 4 + less HD then you then you gain no Soul Points for the kill.
To actualy drain the soul you have to spend a full-round action. This action provokes an attack of oppurtunity. At 13th level it only takes a standard action, and at 17th level you can drain souls without provoking an attack of oppurtunity.
The DC for the Soul Powers is equal to 10 + half your Soul Caster level + your Charisma modifier.
The Soul Powers are in the next post.
PLAYING A SOUL HUNTER
The life of the Soul Hunter is not a easy one, or one full of moral comitment. To be a Soul Hunter you have to embrace death, and the death of others. You have to have the mindset that you are above others and that your power is worth the lifes of others.
Religion: The most commong gods for a Soul Hunter to worship are Nerull and Hextor. This is because Nerull is the god of death, which suits the Soul Hunters murdereous nature. Hextor is also a god of combat and tyranny, which usualy suits a Soul Hunters personality as well.
Other Classes: Soul Hunters are almost always egocentric. This is because of their belief that personal power surpasses others lifes. Because of this they usualy don't find themselves willing to become allies with people of other classes. If however the other person has something that the Soul Hunter needs he might pretend to befriend them to get what they want, and then backstab them once they get what they want.
Combat: Soul Hunters are dependent on combat. Without combat, and death, the Soul Hunter is just a being with the access to powers, but the inability to use them. The Soul Hunter engages in combat whenever he feels he needs his powers recharged.
Advancement: As the Soul Hunter advances he gains various new powers and abilities. This gives him several choices. The most important choice is what Soul Power will choose when it requires him to gain a new one. The next most important choice is your ability upgrades. At every 4th level you have to choose which ability is worth upgrading. Do you want to improve your combat ability, and if so which one, or do you want to impove your charisma hence improving your ability to use Soul Powers.
SOUL HUNTERS IN THE WORLD
"I've only met one of these Soul Hunters once. He was such a sweet man. You would never think he was what he was. He was kind, genereous, and has a smile on his face. On his way a few gold goins had dropped out of his purse so I ran after him. And then I saw him for what he truely was. He had turned into and alleyway. I saw him then walk up to a goblin who resting in the alleyway and stick his sword through it. As the creature died the man smiled and I saw something inside him. I quickly ran away. I later saw warrent picture up for that man... I would have never known him for what he was if I didn't see what had happened" - Old Man Wickens.
Soul Hunters, contrary to their murdereous nature, are various charismatic fellows. They have the inate ability to bluff, lie, and convince those around him into doing what he wants. Because of this nobody realizes what they truely are.
Daily Life: The daily life of a Soul Hunter usualy revolves around his soul powers. A Soul Hunter is continualy striving for new powers and abilities. This leads him to embark on personal quest of power. A Soul Hunter also usualy find themselves at social events, making contacts that could be useful in the future.
Notables: You would never realize a Soul Hunter for what they were. Some notables who got into such a high prestige that they no longer needed secrecy are Terrem Mair'Zar and Lujak Herr'Kal. Terrem is a powerful Soul Hunter who advanced into such a position of power that even beings of epic power feared him. He was eventualy slain by a powerful rival necromancer however. Lujak Herr'Kal is somewhat of an exception to the average Soul Hunter. He wasn't directly evil. He believed that Souls were the power to everything, but he also didn't believe in killing innocents. He ended up hiring himself as a dungeon-crawler, engaging in various adventuring parties for short periods of time.
Organizations: Soul Hunters never have an organization dedicated to Soul Hunting itself. This is because Soul Hunters don't like to share power. They are very self-centered and believe that they deserve all the power to themselves. Soul Hunters do quite often join other organizations though. This is because of the contacts, usualy in high places, that they aquire.
NPC Reaction
Soul Hunters in society are usualy the guy who is to good to be true. They are nice, friendly, and charismatic. Everybody tends to like them and they find themselves in all sorts of social situations. This is because they make themselves to apear that way.
If anybody ever finds out a Soul Hunters true nature things never go in their favor. They are usualy hunted down and killed or imprisoned.
SOUL HUNTERS IN THE GAME
Soul Hunters as player choices are not always the best things. This is because a Soul Hunters nature. Soul Hunters are almost never accepted in a good campaign, and they're virtualy unplayable in a party with a Paladin or a Cleric of a good god.
The Soul Hunter could be a great oppurtunity to play an intressting character however. Role-playing the Soul Hunters charismatic and secretive nature could make for a great game in itself. The Soul Hunter could also be of great use in dungeonering adventures.
Adaptation: In a campaign where the party is almost completly comprised of good characters then the Soul Hunter becomes very unplayable. This however doesn't have to always be the case. The Soul Hunter flavor can be modified to be a person kills evil beings, and in the process gains the powers.
Encounters: Soul Hunters seem to fit into almost every campaign seeminglessly as opponents. Soul Hunters can usualy be found in mercenary guilds or assassin guilds, draining part of the opponent's souls after combat. Serial killers can also be potrayed as Soul Hunters.